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Warband

Seu chat, lutando como dois exércitos

Cem soldados, cinquenta de cada lado. Curta e o seu corre para o campo com uma espada; continue tocando e ele bate quatro vezes mais forte que um que ninguém está jogando. Um presente o arma: um arqueiro, um mago e, no topo, um rei — e qualquer coisa pequena demais para subir um degrau põe seu soldado em fúria. Se cair, volta em segundos do mesmo lado com tudo o que ganhou. Quem tiver mais abates leva o campo, e os três que mais fizeram são nomeados nele. Mude uma configuração e a sala escolhe o lado digitando uma palavra: dois exércitos com nome, sem equilibrar nada.

100
soldados
50
de cada lado
4
tipos de soldado
15
ticks por segundo
Cem soldados, cinquenta de cada lado. A vida escorre do anel sob cada um.

Como se joga

01

Os lados são escolhidos para você — a menos que você diga o contrário

Por padrão ninguém negocia time: uma curtida põe seu soldado de um lado e na linha, e os exércitos se enchem conforme a sala chega. Ative a escolha e os dois exércitos ganham nomes, uma palavra no chat leva você a um deles e os lados ficam tão desiguais quanto a sala os deixou.

02

Tocar é o jogo inteiro

Um soldado que alguém está jogando bate quatro vezes mais forte que um que ninguém está jogando. Se você para, ele continua lutando com um quarto do peso em vez de abandonar.

03

Um presente compra um soldado melhor, não um toque mais barato

Cinco moedas é um arqueiro que alcança mais que a linha, vinte um mago que lança bolas de fogo por cima dela, mil um rei no meio dela. Um toque vale o que um toque vale em cada degrau — o que muda é a arma que o carrega.

04

Tudo que não alcança um degrau enfurece

Uma moeda, ou um presente para quem já está no topo: oito segundos batendo duas vezes mais forte e duas vezes mais rápido. Nenhum presente é gasto à toa, e o que chega enquanto os exércitos ainda se reúnem fica guardado até o apito.

05

Morrer custa segundos, não progresso

Se cair, seu soldado volta do mesmo lado com tudo o que ganhou. Não há nada a perder por estar na primeira fila.

06

O campo lembra quem fez o trabalho

Quem tiver mais abates leva o campo, e os três espectadores que mais fizeram são nomeados nele quando o apito soa.

O que um presente compra

A mesma escada que o servidor cobra. Um presente que não alcança um degrau ainda compra alguma coisa.

  • grátis
    Like

    Escolha um lado e lute. Continue tocando e seu soldado bate mais forte

  • grátis
    Comment

    Ocupe um lugar na linha — ou, com os lados ligados, diga o nome do exército em que está entrando

  • 1–4 🪙
    Rose

    Fúria: oito segundos batendo duas vezes mais forte e duas vezes mais rápido

  • 5–19 🪙
    Finger Heart

    Arqueiro — atira por cima da linha, de trás dela

  • 20–999 🪙
    Perfume

    Mago — bolas de fogo, e resistente o bastante para ficar onde as lança

  • 1,000+ 🪙
    Galaxy

    Rei — a espada mais pesada do campo, e a vida para levá-la até lá

  • —
    Stop tapping

    O jogo mantém seu soldado lutando, com um quarto do peso

Como fica na transmissão

Capturas reais de rodadas reais, não mockups.

A concentração
A concentração
Dois exércitos se formando, com os lados já escolhidos
As linhas se encontram
As linhas se encontram
Cinquenta de cada lado, se aproximando
O apito
O apito
O campo conquistado e seus três melhores nomeados
O painel do TikGame com Warband: configurações de um lado e uma prévia ao vivo do outro
Onde você troca para Warband, ajusta e dispara presentes de teste antes de alguém estar assistindo.

Mesmo link, outro jogo

Trocar de jogo é uma configuração, não uma instalação nova. Seus espectadores não fazem nada diferente.

Criar conta
Knockout Arena
Your chat, fighting each other

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Gas or Crash
You drive. Your room decides how far you get

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Marathon Rush
Your whole room in one race

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed and every gift is a burst of speed on the sender's own runner, while a broadcast camera follows the leader, the pack and whoever just paid. On your marks, set, the gun, a podium — then the next race on a new course.

Climb or Fall
You climb. Your room decides if you make it

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Tug of War
Your chat, pulling against itself

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Flappy Flock
Your chat, running out of fuel in public

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Team Clash
Your chat, split in two and pushing a line

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

Women vs Men
The oldest argument your room has

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

The Pit
Your chat, in the yard, fighting for it

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

Blockfall
The whole room against one wall

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Food Chain
Your chat, eating each other

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

Plinko
The middle pays 20. The edges pay 5,000.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

Boss Fight
The whole room against one thing

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.

Warband — TikGame