Tug of War
Seu chat, puxando contra si mesmo
Comente ou curta e você está puxando — pelo lado que está perdendo, então os dois times ficam equilibrados sem ninguém escolher. O que de fato move o nó são cem pessoas tocando, não uma só apertando mais forte. Seis degraus de presente compram seis tipos de alavanca, de uma pegada que puxa sozinha a um titã que vale uma dúzia de pares de mãos. Perca a puxada e seu lado é arrastado para trás até cair da borda das tábuas.
- 200
- puxadores
- 100
- de cada lado
- 8
- degraus de presente
- 15
- ticks por segundo
Como se joga
Qualquer mensagem põe você no lado que está perdendo
Comente, curta ou mande presente e você é colocado no time que está atrás, então os dois lados ficam equilibrados sem mandar nenhum espectador escolher.
Uma curtida é um puxão
Os toques entram numa fila e são espaçados conforme seu próximo lote chega, então tocar sem parar mantém seu lado puxando em vez de dar um tranco e ficar parado.
Seis degraus, cada um um tipo diferente de alavanca
De uma pegada que puxa sozinha por oito segundos a uma âncora que não cede terreno, um escorregão que tira o apoio do outro lado e um titã que vale uma dúzia de pares de mãos.
Perder a puxada é cair pela borda
A corda passa sobre um abismo de verdade. O lado que perde é arrastado para trás até a borda das tábuas e cai, ao vivo, não resumido depois.
O que um presente compra
A mesma escada que o servidor cobra. Um presente que não alcança um degrau ainda compra alguma coisa.
- grátisComment
Entre no lado com menos puxadores e dê um puxão na corda
- grátisLike
Enfileire um puxão, espaçado para cair quando seu próximo lote de toques chegar
- 1–4 🪙Heave
Um tranco na hora e um puxão com força total
- 5–19 🪙Iron grip
Puxa sozinha por oito segundos, sem precisar tocar
- 20–49 🪙Anchor
Seu lado se recusa a ceder terreno por 6,5 segundos
- 50–99 🪙Slip
Tira o apoio do outro lado por 5 segundos
- 100–499 🪙Rally
Todos os puxadores do seu lado puxam mais forte por 8 segundos
- 500+ 🪙Titan
Um chute e depois dez segundos com todo o seu lado puxando pelo menos quatro vezes mais forte
Como fica na transmissão
Capturas reais de rodadas reais, não mockups.


Mesmo link, outro jogo
Trocar de jogo é uma configuração, não uma instalação nova. Seus espectadores não fazem nada diferente.

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed and every gift is a burst of speed on the sender's own runner, while a broadcast camera follows the leader, the pack and whoever just paid. On your marks, set, the gun, a podium — then the next race on a new course.

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.