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Marathon Rush

Toda a sua sala em uma só corrida

Todo mundo que entra na sua LIVE, comenta, curte, segue ou manda um presente vira um corredor — um de 36 personagens fofos, com o nome em cima — correndo contra todos por minutos em quilômetros de estrada sinuosa por cidade, floresta, montanhas e deserto. Curtidas são velocidade e cada presente é uma explosão de velocidade no corredor de quem mandou, enquanto uma câmera de TV segue o líder, o pelotão e quem acabou de pagar. Às suas marcas, preparar, o tiro, um pódio — e a próxima corrida num percurso novo.

80
corredores na estrada ao mesmo tempo
36
personagens fofos
5 km
de estrada por uma dúzia de paisagens
7
poderes de presente, todos no chão
Às suas marcas, preparar e o tiro: o pelotão inteiro agachado na linha da praça da cidade, e então estrada afora.

Como se joga

01

Todo mundo corre

Quem entra na sua LIVE, comenta, curte, segue ou manda um presente ganha um corredor — um de 36 personagens fofos, de um urso a um unicórnio, com o nome em cima — e entra na hora: na praça antes de uma corrida, no fim do pelotão no meio de uma.

02

Uma curtida é um sprint

Toque e seu corredor acelera, batendo os pés na estrada. A cada 25 curtidas acende o seu nitro para uma arrancada curta. Pare e você volta ao seu ritmo — nada do que você manda se perde: o que chega entre corridas é gasto a partir da próxima largada.

03

Uma largada de verdade

Antes de cada corrida os corredores chegam à praça da cidade por todos os lados, cada um filmado com o nome, se alinham no grid, se agacham no “On your marks!”, se levantam no “Set!” — e largam com o tiro.

04

Filmada como na TV

Um diretor alterna entre câmeras: atrás do líder, ao lado do pelotão, rente à estrada, de um drone sobre a paisagem — nunca olhando para trás. Os últimos segundos antes da fita são sempre filmados da linha de chegada.

05

Seu presente, na câmera

Cada presente é uma explosão de velocidade no seu próprio corredor, no chão e fácil de reconhecer — turbo, sprint, tênis de fogo, tênis foguete, pernas de raio, arrancada de cometa, hipervelocidade com rastro de arco-íris — e a câmera vai até você enquanto dura. Presentes que chegam juntos esperam a vez.

06

Obrigado por seguir

Cada novo seguidor é agradecido em voz alta, pelo nome, com uma voz feminina gerada nos nossos próprios servidores — assim chega ao OBS e ao LIVE Studio — e o corredor de quem seguiu acende o nitro. Tire o nome ou desligue nas configurações.

07

Uma estrada longa, um mapa e um pódio

Quilômetros por cidade, parque, vilarejo, floresta, montanhas, pontes sobre rios e deserto; um mapa da rota com cada corredor como um ponto, os cinco primeiros com as diferenças e um pódio com medalhas no fim. Depois a próxima corrida, num percurso novo.

O que um presente compra

A mesma escada que o servidor cobra. Um presente que não alcança um degrau ainda compra alguma coisa.

  • grátis
    Join, comment

    Um corredor na corrida, com o seu nome em cima

  • grátis
    Like

    Sprint — e a cada 25 curtidas acende o seu nitro

  • grátis
    Follow

    Nitro e um agradecimento em voz alta, pelo nome

  • 1–4 🪙
    Rose

    Turbo — uma explosão de velocidade

  • 5–19 🪙
    Finger Heart

    Sprint — uma explosão mais rápida com corações atrás

  • 20–98 🪙
    Perfume

    Tênis de fogo — deixe pegadas em chamas

  • 99–198 🪙
    Hand Hearts

    Tênis foguete — jatos nas solas e um rastro de fumaça

  • 199–499 🪙
    Sunglasses

    Pernas de raio — raios estalando pela estrada

  • 500–999 🪙
    Money Gun

    Arrancada de cometa — uma cauda em chamas rente ao chão

  • 1,000+ 🪙
    Galaxy

    Hipervelocidade — rastro de arco-íris e silhuetas

Como fica na transmissão

Capturas reais de rodadas reais, não mockups.

Todo mundo chega
Todo mundo chega
Cada corredor chega à praça, filmado com o nome
Um novo seguidor
Um novo seguidor
Agradecido em voz alta pelo nome, sobre o próprio corredor
O pódio
O pódio
Três no pódio com os tempos, e depois a próxima corrida
O painel do TikGame com Marathon Rush: configurações de um lado e uma prévia ao vivo do outro
Onde você troca para Marathon Rush, ajusta e dispara presentes de teste antes de alguém estar assistindo.

Mesmo link, outro jogo

Trocar de jogo é uma configuração, não uma instalação nova. Seus espectadores não fazem nada diferente.

Criar conta
Knockout Arena
Your chat, fighting each other

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Gas or Crash
You drive. Your room decides how far you get

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Climb or Fall
You climb. Your room decides if you make it

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Tug of War
Your chat, pulling against itself

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Flappy Flock
Your chat, running out of fuel in public

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Team Clash
Your chat, split in two and pushing a line

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

Women vs Men
The oldest argument your room has

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

The Pit
Your chat, in the yard, fighting for it

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

Blockfall
The whole room against one wall

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Food Chain
Your chat, eating each other

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

Plinko
The middle pays 20. The edges pay 5,000.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

Boss Fight
The whole room against one thing

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.

Warband
Your chat, fighting as two armies

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.

Marathon Rush — TikGame