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Tug of War

Tu chat, tirando contra sí mismo

Comenta o da like y estás tirando — por el bando que va perdiendo, así que los dos equipos se mantienen parejos sin que nadie elija. Lo que de verdad mueve el nudo son cien personas tocando, no una sola apretando más fuerte. Seis peldaños de regalo compran seis tipos de palanca, desde un agarre que tira solo hasta un titán que vale una docena de pares de manos. Pierde el tirón y tu bando es arrastrado hacia atrás hasta caer del borde de las tablas.

200
jaladores
100
por bando
8
peldaños de regalo
15
ticks por segundo
Un tirón en vivo, dibujado en 3D: cuerpos con esqueleto, plataformas reales, una cuerda entre dos precipicios.

Cómo se juega

01

Cualquier mensaje te pone en el bando que pierde

Comenta, da like o envía un regalo y te colocan en el equipo que va detrás, así que los dos bandos se mantienen parejos sin decirle a nadie que elija.

02

Un like es un tirón

Los toques se encolan y se reparten según cuándo llega tu siguiente lote, así que tocar sin parar mantiene a tu bando tirando en lugar de dar un tirón y quedarse quieto.

03

Seis peldaños, cada uno un tipo distinto de palanca

Desde un agarre que tira solo durante ocho segundos, hasta un ancla que no cede terreno, un resbalón que le quita el apoyo al otro bando y un titán que vale una docena de pares de manos.

04

Perder el tirón es caer por el borde

La cuerda pasa sobre un precipicio real. El bando que pierde es arrastrado hacia atrás hasta el borde de las tablas y se cae, en directo, no resumido después.

Qué consigue un regalo

La misma escalera que cobra el servidor. Un regalo que no llega a un peldaño igualmente consigue algo.

  • gratis
    Comment

    Únete al bando con menos jaladores y dale un tirón a la cuerda

  • gratis
    Like

    Encola un tirón, repartido para caer cuando llegue tu siguiente lote de toques

  • 1–4 🪙
    Heave

    Una sacudida en el momento y un tirón a toda fuerza

  • 5–19 🪙
    Iron grip

    Tira solo durante ocho segundos, sin necesidad de tocar

  • 20–49 🪙
    Anchor

    Tu bando se niega rotundamente a ceder terreno durante 6,5 segundos

  • 50–99 🪙
    Slip

    Le quita el apoyo al otro bando durante 5 segundos

  • 100–499 🪙
    Rally

    Todos los jaladores de tu bando tiran más fuerte durante 8 segundos

  • 500+ 🪙
    Titan

    Una patada y luego diez segundos con todo tu bando tirando al menos cuatro veces más fuerte

Cómo se ve en directo

Capturas reales de rondas reales, no maquetas.

El tirón
El tirón
Una ronda a mitad de tirón: los medidores de ambos equipos y el nudo entre ellos
El panel de TikGame con Tug of War: los ajustes a un lado y una vista previa en vivo al otro
Desde aquí cambias a Tug of War, lo ajustas y lanzas regalos de prueba antes de que nadie mire.

Mismo enlace, otro juego

Cambiar de juego es un ajuste, no una configuración nueva. Tu audiencia no tiene que hacer nada distinto.

Crear cuenta
Knockout Arena
Your chat, fighting each other

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Gas or Crash
You drive. Your room decides how far you get

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Marathon Rush
Your whole room in one race

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed and every gift is a burst of speed on the sender's own runner, while a broadcast camera follows the leader, the pack and whoever just paid. On your marks, set, the gun, a podium — then the next race on a new course.

Climb or Fall
You climb. Your room decides if you make it

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Flappy Flock
Your chat, running out of fuel in public

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Team Clash
Your chat, split in two and pushing a line

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

Women vs Men
The oldest argument your room has

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

The Pit
Your chat, in the yard, fighting for it

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

Blockfall
The whole room against one wall

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Food Chain
Your chat, eating each other

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

Plinko
The middle pays 20. The edges pay 5,000.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

Boss Fight
The whole room against one thing

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.

Warband
Your chat, fighting as two armies

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.

Tug of War — TikGame