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Blockfall

Toda la sala contra un muro

Sin bandos y sin duelo: todo el que da like recibe un cohete en la cubierta y la sala dispara junta contra el mismo muro. Baja una fila a la vez y una ronda solo termina cuando desaparece el último bloque, así que la meta es real — y los bloques de la siguiente ronda son más duros, de colores nuevos, contra un cielo nuevo. Los likes son la munición y se reparten en lugar de soltarse de golpe, así que un espectador que toca sin parar dispara sin parar. Los regalos compran diez segundos de ser otra arma, y cada peldaño responde a un problema distinto que te plantea el muro — nunca solo un número más grande.

14
columnas de ancho
60
cohetes en la cubierta
5
poderes de regalo
15
ticks por segundo
Una ronda a mitad de caída: el muro, la cubierta y un regalo estallando a lo largo de él.

Cómo se juega

01

Un muro, una sala, sin bandos

Nadie pelea contra nadie. Todo el que da like ocupa un lugar en la cubierta y dispara contra el mismo muro, así que un espectador callado y uno ruidoso están del mismo lado.

02

Una ronda termina cuando se despeja el muro

No con un temporizador. Los últimos bloques de una ronda son los más difíciles de encontrar, y hasta que desaparecen no empiezan a llegar los más duros de la siguiente, así que el número en pantalla es algo que la sala de verdad terminó.

03

Tus likes se reparten, no se sueltan de golpe

TikTok entrega los likes en tandas con segundos de diferencia. Gastar una tanda en cuanto llega da una ráfaga y luego un arma muda, así que lo que envías se reparte: toca sin parar y tu cohete dispara sin parar.

04

Nada de lo que envías se tira

Un toque vale lo que vale por muy ocupado que esté el muro. Cuando viene más de lo que se puede dibujar, llega como menos disparos, más pesados — nunca como menos daño.

05

Cada poder responde a un problema distinto

Un bloque demasiado duro, una columna demasiado profunda, el muro demasiado ancho, el reloj agotándose: cada peldaño es la respuesta a uno de ellos, así que un regalo más caro es un arma distinta, no una más ruidosa.

06

El muro se endurece y el cielo cambia con él

Bloques más duros, tipos nuevos mezclados y menos tiempo entre pasos, ronda tras ronda — contra un fondo distinto cada vez, así que una hora después de empezar la transmisión sigue pareciendo un lugar nuevo.

Qué consigue un regalo

La misma escalera que cobra el servidor. Un regalo que no llega a un peldaño igualmente consigue algo.

  • gratis
    Like

    Te pone en la cubierta con un cohete propio, y cada toque es munición

  • 1–4 🪙
    Rose

    Disparos de fuego: tiros más pesados que atraviesan un bloque con muchos menos impactos

  • 5–19 🪙
    Finger Heart

    Lanza perforante: atraviesa el bloque que golpea y sigue hacia los que tiene detrás

  • 20–99 🪙
    Perfume

    Rayo en cadena: salta hacia los lados desde lo que golpea, a lo ancho del muro y no por una columna

  • 100–999 🪙
    Hand Hearts

    Onda de choque: levanta todo el muro de la cubierta para todos, lo mantiene ahí y le arranca un bocado por el camino

  • 1,000+ 🪙
    Galaxy

    Tormenta de sierras: arma todos los cohetes de la sala durante diez segundos, y las hojas que paga las lanza toda la línea

Cómo se ve en directo

Capturas reales de rondas reales, no maquetas.

A mitad de ronda
A mitad de ronda
El muro cayendo, la cubierta respondiendo con fuego y un regalo estallando a lo largo de él
Bajo presión
Bajo presión
Rondas posteriores: bloques más duros, tipos nuevos mezclados y un cielo nuevo detrás
El panel de TikGame con Blockfall: los ajustes a un lado y una vista previa en vivo al otro
Desde aquí cambias a Blockfall, lo ajustas y lanzas regalos de prueba antes de que nadie mire.

Mismo enlace, otro juego

Cambiar de juego es un ajuste, no una configuración nueva. Tu audiencia no tiene que hacer nada distinto.

Crear cuenta
Knockout Arena
Your chat, fighting each other

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Gas or Crash
You drive. Your room decides how far you get

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Marathon Rush
Your whole room in one race

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed and every gift is a burst of speed on the sender's own runner, while a broadcast camera follows the leader, the pack and whoever just paid. On your marks, set, the gun, a podium — then the next race on a new course.

Climb or Fall
You climb. Your room decides if you make it

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Tug of War
Your chat, pulling against itself

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Flappy Flock
Your chat, running out of fuel in public

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Team Clash
Your chat, split in two and pushing a line

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

Women vs Men
The oldest argument your room has

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

The Pit
Your chat, in the yard, fighting for it

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

Food Chain
Your chat, eating each other

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

Plinko
The middle pays 20. The edges pay 5,000.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

Boss Fight
The whole room against one thing

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.

Warband
Your chat, fighting as two armies

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.

Blockfall — TikGame