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Flappy Flock

Tu chat, quedándose sin combustible en público

Todo el que mira recibe un pájaro y un like es la única entrada que el juego necesita: lo más barato que TikTok puede enviar es lo único que pide. El pájaro vuela solo y nada puede golpearlo; lo que posee el espectador es el combustible, y el tanque se vacía cada segundo, toque o no. Si se seca, el pájaro cae del cielo y se queda en el suelo hasta que el siguiente like lo levanta: nadie queda eliminado jamás. Los pájaros también se cansan: cuanto más tiempo vuela uno, más pesa, así que hasta quien toca sin parar acaba bajando y despega otra vez descansado. No hay rondas: el vuelo dura lo que dure la transmisión, y el marcador cuenta cuánto tiempo mantuvo cada persona a su pájaro en el aire.

30
en el cielo
0
formas de quedar eliminado
30s
de combustible cabe en un tanque
15
ticks por segundo
Treinta pájaros en el cielo, una cola esperando un asiento, un tanque para cada uno.

Cómo se juega

01

Conseguir un pájaro no cuesta nada

Comenta o da like y ya estás volando: sin registro, sin elegir luchador, solo tu nombre sobre un pájaro que ya está en el cielo. Una franja al pie de la pantalla dice qué enviar y qué compra, así que quien llega a mitad de la transmisión puede leer todo el juego sin que se lo expliquen.

02

Un like es combustible, y esa es toda la entrada

TikTok entrega los likes en tandas con segundos de diferencia, así que un like no puede ser un salto: aquí nada le pide a nadie reaccionar a tiempo. En su lugar llena un tanque, y una barra bajo cada pájaro dice cuántos segundos de vuelo le quedan. El pájaro vuela; la sala pone el combustible.

03

Los puntos son segundos en el aire, y nadie queda eliminado

Cada segundo que un pájaro sigue en el aire son puntos en el marcador, contados desde el inicio de la transmisión, así que lidera quien más tiempo haya mantenido el suyo volando. Si se seca, cae y se queda ahí sin puntuar: esa es toda la penalización, y un like lo devuelve al aire enseguida. Nadie se mantiene arriba para siempre: un pájaro pesa más cuanto más vuela, así que hasta la mejor racha de la sala termina y el liderato siempre se puede alcanzar.

04

El cielo no deja de cambiar

Una transmisión dura horas y el vuelo nunca se detiene, así que quien cambia es el paisaje. Cada cuarenta y cinco segundos la bandada cruza a otro lugar — una pradera, una caverna de dientes de piedra, un campo de hielo, un horizonte urbano iluminado de noche, roca negra con el calor todavía dentro — y el nuevo entra desde la derecha mientras el anterior aún se va, así que se siente como volar hacia algún sitio y no como un cambio de imagen.

05

Un regalo compra combustible, puntos o ambos — y nunca llega tarde

No hay escudos ni vidas extra que explicar. Los peldaños baratos mantienen a alguien volando, el del medio lo sube en el marcador y los dos de arriba hacen ambas cosas a la vez; y cualquiera de ellos levanta un pájaro que se quedó sin combustible, así que un regalo nunca se desperdicia ni llega tarde. Lo que ninguno hace es ganar por sí solo: el mayor vale seis minutos de vuelo frente a una transmisión que dura horas.

Qué consigue un regalo

La misma escalera que cobra el servidor. Un regalo que no llega a un peldaño igualmente consigue algo.

  • gratis
    Comment

    Consigue un pájaro — o un lugar en la cola cuando los treinta ya vuelan — y nunca quedes eliminado

  • gratis
    Like

    Combustible: lo único que mantiene a un pájaro en el aire

  • 1–4 🪙
    Splash of fuel

    Cinco segundos de vuelo

  • 5–19 🪙
    Fill the tank

    Doce segundos de vuelo

  • 20–98 🪙
    Points

    Un minuto de vuelo, directo al marcador

  • 99–198 🪙
    Fuel and points

    Veinte segundos de vuelo y tres minutos de él en puntos

  • 199+ 🪙
    Full tank and big points

    Un tanque lleno y seis minutos de vuelo en puntos — y levanta a un pájaro del suelo, así que nunca es tarde para enviarlo

Cómo se ve en directo

Capturas reales de rondas reales, no maquetas.

La bandada
La bandada
Treinta pájaros en el aire, un tanque cada uno
El panel de TikGame con Flappy Flock: los ajustes a un lado y una vista previa en vivo al otro
Desde aquí cambias a Flappy Flock, lo ajustas y lanzas regalos de prueba antes de que nadie mire.

Mismo enlace, otro juego

Cambiar de juego es un ajuste, no una configuración nueva. Tu audiencia no tiene que hacer nada distinto.

Crear cuenta
Knockout Arena
Your chat, fighting each other

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Gas or Crash
You drive. Your room decides how far you get

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Marathon Rush
Your whole room in one race

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed and every gift is a burst of speed on the sender's own runner, while a broadcast camera follows the leader, the pack and whoever just paid. On your marks, set, the gun, a podium — then the next race on a new course.

Climb or Fall
You climb. Your room decides if you make it

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Tug of War
Your chat, pulling against itself

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Team Clash
Your chat, split in two and pushing a line

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

Women vs Men
The oldest argument your room has

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

The Pit
Your chat, in the yard, fighting for it

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

Blockfall
The whole room against one wall

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Food Chain
Your chat, eating each other

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

Plinko
The middle pays 20. The edges pay 5,000.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

Boss Fight
The whole room against one thing

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.

Warband
Your chat, fighting as two armies

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.

Flappy Flock — TikGame