Boss Fight
Toda la sala contra una sola cosa
Todos los demás juegos de aquí dividen a tu chat. Este lo pone entero del mismo lado. Todo el que toca está en el ring — sin asientos, sin esperas — un like lanza un golpe y una sola barra de vida compartida dice cómo va, la misma imagen con ocho espectadores que con seiscientos. El jefe barre el ring y mata a quien alcance; toca otra vez y vuelves a entrar. Derríbalo y entra uno más grande, mientras sigas en vivo.
- 300
- luchadores en el ring a la vez
- 1
- barra de vida que leer
- 6
- peldaños de regalo
- 3D
- cuerpos con esqueleto
Cómo se juega
Nadie está contra nadie
Hay una cosa que golpear y todos la golpean. El chat tira junto en lugar de dividirse en bandos, y todo el estado de la pelea es una sola barra: nada que explicar en una transmisión donde nadie lee nada.
Un lugar, no un diagrama
Cuerpos reales bajo una cámara real: la sala lanzando puñetazos a un monstruo que se alza sobre el ring, la imagen de cada uno sobre la cabeza de su luchador y sombras sobre un suelo iluminado. La cámara se ajusta a la forma que le des al overlay, así que un móvil y una escena de OBS ven la pelea entera.
Un like es un golpe
Cada golpe en el ring es el like de alguien. Toca más fuerte y tus golpes caen más pesados en lugar de más seguidos, así que nada de lo que envías se tira y el ring sigue siendo algo que se puede seguir.
El jefe devuelve el golpe
Se prepara y luego barre parte del ring y mata a todos los que alcanza. Toca o envía un regalo y vuelves a entrar — así que cada barrido le cuesta algo a la sala, y quienes dejaron de jugar simplemente salen del ring con él.
Sabe lo grande que es tu sala
La vida de un jefe sale de cuánta gente lo golpea de verdad, no de cuánta mira. Llegar a ayudar ayuda de verdad, y una pelea que empezaron cuarenta personas se acelera en lugar de estancarse cuando se van.
Nunca termina
Sin rondas y sin reloj. Cae un jefe, entra uno más duro y el marcador de daño cuenta toda la transmisión — así que un regalo enviado en un minuto tranquilo nunca lo quema un silbato.
Cada regalo es un movimiento
Un regalo es algo que hace tu propio luchador en el ring, no solo una tarjeta en el borde: una patada giratoria por una Rose, un combo de cuatro puñetazos por un Finger Heart, un grito de guerra por Perfume, un bloqueo y un escudo por Hand Hearts, todo el ring vitoreando por Sunglasses y una patada huracán a una vez y media tu tamaño por un Galaxy. Los luchadores de las primeras filas los ejecutan, que en la mayoría de las salas es todo el mundo.
El daño sobrante no se pierde
El daño más allá del último punto de vida de un jefe pasa al siguiente, acreditado aún a quien lo pagó. Un Galaxy enviado a un jefe en su última pizca sigue hacia el siguiente en lugar de caer sobre un cadáver.
Qué consigue un regalo
La misma escalera que cobra el servidor. Un regalo que no llega a un peldaño igualmente consigue algo.
- gratisComment
Un luchador en el ring, con tu foto de perfil encima
- gratisLike
Un golpe — y te devuelve al ring si el jefe te mató
- 1–4 🪙Rose
Golpe pesado: una patada giratoria, vale mucho más que un toque
- 5–19 🪙Finger Heart
Ráfaga: un combo de cuatro puñetazos, una tanda de golpes de una vez
- 20–98 🪙Perfume
Furia: un grito de guerra, y luego tus golpes pegan tres veces más fuerte durante ocho segundos
- 99–198 🪙Hand Hearts
Furia protegida: un escudo, doce segundos de furia y el barrido no puede matarte
- 199–999 🪙Sunglasses
Arenga: el ring vitorea y todos los que miran pegan el doble de fuerte durante diez segundos
- 1,000+ 🪙Galaxy
Titán: tu luchador crece y lanza una patada huracán, toda la sala pega tres veces más fuerte y nadie puede morir mientras dure
Cómo se ve en directo
Capturas reales de rondas reales, no maquetas.




Mismo enlace, otro juego
Cambiar de juego es un ajuste, no una configuración nueva. Tu audiencia no tiene que hacer nada distinto.

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed and every gift is a burst of speed on the sender's own runner, while a broadcast camera follows the leader, the pack and whoever just paid. On your marks, set, the gun, a podium — then the next race on a new course.

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.