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En vivo ahoraPro · $9.99 una vez

Climb or Fall

Tú escalas. Tu sala decide si llegas

Todos los demás juegos de aquí los juegan tus espectadores mientras tú miras. En este, el jugador eres tú: corres y saltas montaña arriba, desde el móvil o el ordenador, y todo lo que envía tu sala va contra ti. Los likes soplan viento por el acantilado, una Rose manda un pájaro con la cara de quien la envió, una Galaxy hace caer un meteorito — y tus fans responden con globos, escudos, alas de corazón, un helicóptero de rescate y un cohete. Llega a la bandera y cuenta como victoria.

1
jugador, y eres tú
10
regalos que te tiran o te suben
5
climas del prado a una cumbre de noche
120
pasos de física por segundo, en tu propio dispositivo

Climb or Fall es un juego Pro. Pruébalo gratis en modo de prueba y paga $9.99 una sola vez para salir en vivo: es tuyo de por vida, sin suscripción.

El host a mitad de la montaña, subido por el globo de un fan mientras llega un pájaro — la cara de cada remitente en lo que envió.

Cómo se juega

01

El jugador eres tú

Corre, salta y escala una montaña construida de nuevo en cada ronda, con el teclado o con los pulgares. Tus controles funcionan en tu propio dispositivo, así que un salto ocurre en cuanto lo pulsas — y cada pantalla que muestra tu stream, OBS y LIVE Studio incluidos, refleja tu escalada en directo.

02

Un like es una ráfaga de viento

Cada like que toca tu sala sopla sobre la montaña, y una sala llena levanta un vendaval que desvía tus saltos. Puede hacer difícil un salto; nunca puede tirarte de una cornisa en la que estás de pie.

03

Los regalos te tiran

Un pájaro por una Rose, una roca que cae por un Finger Heart, un peñasco por un Perfume, un rayo por unas Sunglasses y un meteorito por una Galaxy — cada uno con la cara de quien lo envió, y cada uno avisándote antes de llegar. Esquiva los pequeños si puedes; el rayo y el meteorito te encuentran vayas donde vayas, y solo el escudo de un fan se interpone.

04

Tus fans te sostienen

Rosa te ata un globo, un Doughnut te envuelve en un escudo que atrapa tantos metros como costó, un Hand Heart te da alas de corazón, un Money Gun manda un helicóptero de rescate pilotado por el fan que lo envió, y Whale Diving te pone un cohete a la espalda. Se forman dos bandos solos, y la barra de arriba muestra cuál va ganando.

05

Tu cara en el escalador

Sube una foto y el escalador la lleva puesta, así que tu sala te tira a ti — no a un dibujo — de la montaña.

06

Un precio en parte de la montaña

Una Galaxy te baja un 28% de cualquier montaña, sea cual sea la altura que elijas, y el mismo dinero te sube exactamente lo mismo que te baja. Una avalancha de regalos baratos te frena sin hacer nunca imposible la escalada, con diez espectadores o con mil.

07

La cumbre es una victoria

Llega a la bandera y cuenta para el stream, con el tiempo que tardaste, y unos segundos después se levanta una montaña nueva. Las tablas dicen quién te tiró más lejos y quién te subió más alto.

Qué consigue un regalo

La misma escalera que cobra el servidor. Un regalo que no llega a un peldaño igualmente consigue algo.

  • gratis
    Like

    Una ráfaga de viento sobre la montaña — una sala llena levanta un vendaval

  • gratis
    Follow

    Una paloma volando hacia el escalador

  • gratis
    Share

    Un muelle bajo los pies del escalador — el siguiente salto llega mucho más alto

  • 1–4 🪙
    Rose

    Un pájaro con tu cara, apuntando al escalador

  • 5–19 🪙
    Finger Heart

    Una roca que cae

  • 20–198 🪙
    Perfume

    Un peñasco

  • 199–999 🪙
    Sunglasses

    Un rayo que se fija en el objetivo y luego golpea

  • 1,000+ 🪙
    Galaxy

    Un meteorito — más de un cuarto de la montaña abajo

  • 10 🪙
    Rosa

    Un globo que sube al escalador hasta una cornisa

  • 30 🪙
    Doughnut

    Un escudo que atrapa tantos metros como costó

  • 100 🪙
    Hand Heart

    Alas de corazón que llevan al escalador volando hasta una cornisa

  • 500 🪙
    Money Gun

    Un helicóptero de rescate, pilotado por el fan que lo envió, que sube al escalador

  • 2,150 🪙
    Whale Diving

    Un cohete — más de un tercio de la montaña arriba

Cómo se ve en directo

Capturas reales de rondas reales, no maquetas.

Cae una Galaxy
Cae una Galaxy
Acaba de caer una Galaxy: la explosión se llevó más de un cuarto de la montaña, lleva el nombre de quien la envió y el escalador cae dando vueltas
Los fans responden
Los fans responden
Una Rosa ata un globo con la cara del fan dentro y sube al escalador hasta una cornisa
La cumbre
La cumbre
Llegar bajo la bandera cuenta como una victoria del stream, con el tiempo que llevó la escalada
El panel de TikGame con Climb or Fall: los ajustes a un lado y una vista previa en vivo al otro
Desde aquí cambias a Climb or Fall, lo ajustas y lanzas regalos de prueba antes de que nadie mire.

Mismo enlace, otro juego

Cambiar de juego es un ajuste, no una configuración nueva. Tu audiencia no tiene que hacer nada distinto.

Crear cuenta
Knockout Arena
Your chat, fighting each other

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Gas or Crash
You drive. Your room decides how far you get

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Marathon Rush
Your whole room in one race

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed and every gift is a burst of speed on the sender's own runner, while a broadcast camera follows the leader, the pack and whoever just paid. On your marks, set, the gun, a podium — then the next race on a new course.

Tug of War
Your chat, pulling against itself

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Flappy Flock
Your chat, running out of fuel in public

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Team Clash
Your chat, split in two and pushing a line

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

Women vs Men
The oldest argument your room has

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

The Pit
Your chat, in the yard, fighting for it

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

Blockfall
The whole room against one wall

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Food Chain
Your chat, eating each other

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

Plinko
The middle pays 20. The edges pay 5,000.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

Boss Fight
The whole room against one thing

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.

Warband
Your chat, fighting as two armies

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.

Climb or Fall — TikGame