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Live sekarangPro · $9.99 sekali bayar

Women vs Men

Perdebatan tertua di ruanganmu

Satu kata di chat menaruh penonton di satu sisi dan wajahnya sendiri di kerumunannya, dan sejak itu setiap like yang ia kirim mendorong garis di antara keduanya — terdengar dari sisi ruangannya dan terlihat naik dari wajahnya. Tiap sisi meranking pendorongnya sendiri, peluit menyebut MVP tiap sisi, dan tiga menit menentukan, kecuali satu sisi terdorong keluar layar lebih dulu.

1
kata untuk memilih sisi
3 min
per ronde
5
anak tangga gift
15
tick per detik

Women vs Men adalah game Pro. Coba gratis di mode uji, lalu bayar $9.99 sekali untuk mulai live: milikmu seumur hidup, tanpa langganan.

Di tengah ronde. Pendorong teratas tiap sisi di tepinya sendiri, kerumunannya di belakang, dan garis tepat di tempat tanah menaruhnya.

Cara bermain

01

Satu kata memilih sisimu, dan tidak ada yang lain

Ketik kata itu dan kamu masuk. Like dari orang yang belum melakukannya tidak bernilai, karena menaruh penonton di sisi mana pun yang kekurangan satu orang berarti memasukkannya ke pasukan yang tak pernah ia minta. Kata pertama boleh ada di dalam kalimat atau membawa satu salah ketik — “ayo wanita!” dan “wanita” sama-sama dihitung — sedangkan pindah sisi butuh kata polos. Huruf kapital dan huruf Turki bertitik tidak berpengaruh — TÜRKİYE, Türkiye, dan türkiye adalah satu kata.

02

Like-lah yang menggerakkannya

Satu like adalah satu dorongan, diambil dari sisi lain dan diberikan ke sisimu, jadi kedua separuh selalu menjumlah ke medan yang sama. Seratus orang mengetuk itulah yang menggeser garis, bukan satu orang yang menekan lebih keras.

03

Sisi yang terpojok di temboknya bertahan mati-matian

Satu dorongan bernilai penuh di tengah medan. Begitu sebuah sisi tinggal seperempat terakhir, ia mulai bertahan, turun ke kurang dari seperlima tiap dorongan di tembok — jadi menghabisi seseorang butuh bobot nyata, dan kebanyakan ronde masih hidup saat waktu habis.

04

Semua yang mendorong adalah seseorang

Wajahmu berdiri di kerumunan sisimu dan melompat saat dorongan sampai, dengan dorongan naik darinya sebagai angka. Lima teratas tiap sisi di ronde itu duduk di tepinya sendiri, peluit menyebut MVP tiap sisi, dan antar ronde pendukung terbesar live ditampilkan. Setiap dorongan terdengar dari sisinya sendiri — wanita di kiri, pria di kanan — di bawah kerumunan yang menderu saat dorongan menguat, dan pergantian posisi terdepan, serbuan, dan satu sisi terpojok di tembok masing-masing punya suara sendiri.

05

Tiga menit, lalu siapa pun yang di depan

Jam menentukannya kecuali sebuah sisi terdorong keluar layar, yang mengakhiri ronde saat itu juga. Keduanya terlihat di layar sepanjang waktu: tanah yang dikuasai tiap sisi, dan detik yang tersisa.

Apa yang didapat dari gift

Tangga yang sama dengan yang ditagih server. Gift yang tidak sampai ke satu anak tangga tetap membeli sesuatu.

  • gratis
    Comment the word

    Menggabungkanmu ke sisi itu, menaruh wajahmu di kerumunannya, dan memberi garis satu dorongan, sekali tiap tiga detik

  • gratis
    Like

    Satu dorongan, secepat kamu bisa mengetuk — inilah yang benar-benar menggerakkan garis, dan yang menaruh namamu di papan sisimu

  • 1 🪙
    Small push

    Sebuah Rose: sepuluh dorongan sekaligus, dan hal pertama yang terlihat melompatkan garis

  • 5 🪙
    Bigger push

    Tiga puluh dorongan, dan layar mulai bergetar karenanya

  • 20 🪙
    Big push

    Delapan puluh dorongan — seperlima belas seluruh medan dari satu gift

  • 100 🪙
    Huge push

    Dua ratus dorongan, seperenam medan, dan gelombang kejut sepanjang garis

  • 1,000 🪙
    Break the line

    Empat ratus dorongan: sepertiga medan sekaligus, dan satu-satunya anak tangga dengan gong di belakangnya

Tampilannya di live

Tangkapan nyata dari ronde nyata, bukan mockup.

Dorongan
Dorongan
Wanita menguasai 623 dari 1.200, pendorong teratas tiap sisi di tepinya, dan sebuah Rosa mendarat untuk wanita
Memilih sisi
Memilih sisi
Kata tiap sisi di separuhnya sendiri, pendukung terbesar live, dan wajah-wajah yang sudah ada di tiap sisi
Peluit
Peluit
Pemenang disebut, MVP tiap sisi dengan dorongannya di sampingnya, milik pemenang berwarna emas
Dasbor TikGame dengan Women vs Men: pengaturan di satu sisi, pratinjau langsung di sisi lain
Tempat kamu beralih ke Women vs Men, mengaturnya, dan menembakkan gift uji sebelum ada yang menonton.

Link sama, game lain

Mengganti game itu pengaturan, bukan setup baru. Penontonmu tidak perlu melakukan hal berbeda.

Buat akun
Knockout Arena
Your chat, fighting each other

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Gas or Crash
You drive. Your room decides how far you get

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Marathon Rush
Your whole room in one race

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed and every gift is a burst of speed on the sender's own runner, while a broadcast camera follows the leader, the pack and whoever just paid. On your marks, set, the gun, a podium — then the next race on a new course.

Climb or Fall
You climb. Your room decides if you make it

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Tug of War
Your chat, pulling against itself

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Flappy Flock
Your chat, running out of fuel in public

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Team Clash
Your chat, split in two and pushing a line

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

The Pit
Your chat, in the yard, fighting for it

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

Blockfall
The whole room against one wall

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Food Chain
Your chat, eating each other

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

Plinko
The middle pays 20. The edges pay 5,000.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

Boss Fight
The whole room against one thing

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.

Warband
Your chat, fighting as two armies

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.

Women vs Men — TikGame