Warband
Chat-mu, bertarung sebagai dua pasukan
Seratus prajurit, lima puluh di tiap sisi. Beri like dan prajuritmu lari ke medan dengan pedang; terus ketuk dan ia mengayun empat kali lebih keras daripada yang tidak dimainkan siapa pun. Gift mempersenjatainya: pemanah, penyihir, dan raja di puncak, dan apa pun yang terlalu kecil untuk naik satu anak tangga membuat prajuritmu mengamuk. Jatuh, ia kembali dalam hitungan detik di sisi yang sama dengan semua yang sudah didapat. Yang paling banyak membunuh menguasai medan, dan tiga yang paling banyak berjasa disebut namanya. Ubah satu pengaturan dan ruangan memilih sisinya sendiri dengan mengetik satu kata — dua pasukan bernama, tanpa disamakan jumlahnya.
- 100
- prajurit
- 50
- di tiap sisi
- 4
- jenis prajurit
- 15
- tick per detik
Cara bermain
Sisi dipilihkan untukmu — kecuali kamu bilang lain
Secara default tidak ada yang memilih tim: satu like menaruh prajuritmu di satu sisi dan ke barisan, dan pasukan terisi seiring ruangan berdatangan. Aktifkan pilihan dan kedua pasukan mendapat nama, satu kata di chat menggabungkanmu ke salah satunya, dan sisi dibiarkan setimpang apa pun ruangan membentuknya.
Mengetuk adalah seluruh permainan
Prajurit yang dimainkan seseorang mengayun empat kali lebih keras daripada yang tidak dimainkan siapa pun. Berhenti dan ia tetap bertarung dengan seperempat bobotnya, bukan keluar.
Gift membeli prajurit yang lebih baik, bukan ketukan yang lebih murah
Lima koin adalah pemanah yang jangkauannya melampaui barisan, dua puluh adalah penyihir yang melempar bola api di atasnya, seribu adalah raja di tengahnya. Satu ketukan bernilai sama di setiap anak tangga — yang berubah adalah senjata yang membawanya.
Apa pun yang tidak bisa naik anak tangga akan mengamuk
Satu koin, atau gift untuk orang yang sudah di puncak: delapan detik mengayun dua kali lebih keras dan dua kali lebih sering. Tidak ada gift yang terbuang percuma, dan yang dikirim saat pasukan masih berkumpul ditahan sampai peluit.
Mati memakan detik, bukan kemajuan
Jatuh, prajuritmu kembali di sisi yang sama dengan semua yang sudah didapat. Tidak ada yang hilang karena berada di barisan depan.
Medan mengingat siapa yang bekerja
Yang paling banyak membunuh menguasai medan, dan tiga penonton yang paling banyak berjasa disebut namanya saat peluit berbunyi.
Apa yang didapat dari gift
Tangga yang sama dengan yang ditagih server. Gift yang tidak sampai ke satu anak tangga tetap membeli sesuatu.
- gratisLike
Pilih sisi dan bertarung. Terus ketuk dan prajuritmu memukul lebih keras
- gratisComment
Ambil tempat di barisan — atau, dengan sisi aktif, sebutkan nama pasukan yang kamu masuki
- 1–4 🪙Rose
Amuk: delapan detik memukul dua kali lebih keras, dua kali lebih sering
- 5–19 🪙Finger Heart
Pemanah — menembak melewati barisan dari belakangnya
- 20–999 🪙Perfume
Penyihir — bola api, dan cukup tangguh untuk berdiri di tempat ia melemparnya
- 1,000+ 🪙Galaxy
Raja — pedang terberat di medan, dan nyawa untuk membawanya masuk
- —Stop tapping
Game menjaga prajuritmu tetap bertarung, dengan seperempat bobot
Tampilannya di live
Tangkapan nyata dari ronde nyata, bukan mockup.




Link sama, game lain
Mengganti game itu pengaturan, bukan setup baru. Penontonmu tidak perlu melakukan hal berbeda.

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed and every gift is a burst of speed on the sender's own runner, while a broadcast camera follows the leader, the pack and whoever just paid. On your marks, set, the gun, a podium — then the next race on a new course.

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.