Flappy Flock
Chat-mu, kehabisan bahan bakar di depan umum
Semua yang menonton mendapat seekor burung, dan satu like adalah satu-satunya input yang dibutuhkan game ini — hal termurah yang bisa dikirim TikTok adalah satu-satunya yang diminta. Burung terbang sendiri dan tidak ada yang bisa menabraknya; yang dimiliki penonton adalah bahan bakarnya, dan tangki terkuras setiap detik, mengetuk atau tidak. Kalau habis, burung jatuh dari langit dan duduk di tanah sampai like berikutnya mengangkatnya — tidak ada yang pernah tersingkir. Burung juga lelah: makin lama terbang, makin berat, jadi bahkan yang mengetuk tanpa jeda akhirnya turun dan lepas landas lagi dalam keadaan segar. Tidak ada ronde: penerbangan berjalan selama live berlangsung, dan papan skor menghitung berapa lama tiap orang menjaga burungnya di udara.
- 30
- di langit
- 0
- cara tersingkir
- 30s
- bahan bakar muat di satu tangki
- 15
- tick per detik
Cara bermain
Mendapat burung tidak memakan biaya
Komentar atau like dan kamu sudah terbang — tanpa daftar, tanpa memilih petarung, hanya namamu di atas burung yang sudah ada di langit. Satu strip di dasar layar menyebut apa yang dikirim dan apa yang dibelinya, jadi penonton yang tiba di tengah live bisa membaca seluruh game tanpa diberi tahu.
Satu like adalah bahan bakar, dan hanya itu inputnya
TikTok mengirim like dalam gelombang berjarak beberapa detik, jadi like tidak bisa jadi lompatan — tidak ada yang meminta siapa pun bereaksi tepat waktu. Like mengisi tangki, dan bar di bawah tiap burung menunjukkan berapa detik terbang tersisa. Burung yang terbang; ruangan yang mengisi bahan bakar.
Poin adalah detik di udara, dan tidak ada yang tersingkir
Setiap detik burung masih di atas adalah poin di papan, dihitung sejak live dimulai, jadi pemimpinnya adalah yang paling lama menjaga burungnya di udara. Kalau habis, ia jatuh dan duduk tanpa mencetak apa-apa — itu seluruh hukumannya, dan satu like langsung mengangkatnya lagi. Tidak ada yang bertahan selamanya: burung makin berat makin lama terbang, jadi bahkan rekor terbaik di ruangan pun berakhir dan posisi teratas selalu bisa dikejar.
Langit terus berubah
Live berjalan berjam-jam dan penerbangan tidak pernah berhenti, jadi pemandanganlah yang berubah. Setiap empat puluh lima detik kawanan menyeberang ke tempat lain — padang rumput, gua bergigi batu, hamparan es, cakrawala bercahaya di malam hari, batu hitam yang panasnya masih tersimpan — dan yang baru bergulir masuk dari kanan sementara yang lama masih pergi, jadi terasa seperti terbang ke suatu tempat, bukan gambar yang diganti.
Gift membeli bahan bakar, poin, atau keduanya — dan tidak pernah terlambat
Tidak ada perisai dan nyawa tambahan untuk dijelaskan. Anak tangga murah menjaga seseorang terbang, yang tengah mengangkatnya di papan, dan dua teratas melakukan keduanya sekaligus — dan semuanya mengangkat burung yang kehabisan bahan bakar, jadi gift tidak pernah terbuang dan tidak pernah terlambat. Yang tidak dilakukan satu pun dari mereka adalah menang telak: yang terbesar bernilai enam menit terbang melawan live yang berjam-jam.
Apa yang didapat dari gift
Tangga yang sama dengan yang ditagih server. Gift yang tidak sampai ke satu anak tangga tetap membeli sesuatu.
- gratisComment
Dapatkan burung — atau tempat di antrean saat ketiga puluhnya sudah terbang — dan tidak pernah tersingkir
- gratisLike
Bahan bakar — satu-satunya yang menjaga burung tetap di udara
- 1–4 🪙Splash of fuel
Lima detik terbang
- 5–19 🪙Fill the tank
Dua belas detik terbang
- 20–98 🪙Points
Satu menit terbang, langsung ke papan
- 99–198 🪙Fuel and points
Dua puluh detik terbang, dan tiga menitnya dalam bentuk poin
- 199+ 🪙Full tank and big points
Tangki penuh dan enam menit terbang dalam poin — dan mengangkat burung dari tanah, jadi tidak pernah terlambat untuk mengirim
Tampilannya di live
Tangkapan nyata dari ronde nyata, bukan mockup.


Link sama, game lain
Mengganti game itu pengaturan, bukan setup baru. Penontonmu tidak perlu melakukan hal berbeda.

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed and every gift is a burst of speed on the sender's own runner, while a broadcast camera follows the leader, the pack and whoever just paid. On your marks, set, the gun, a podium — then the next race on a new course.

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.