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Live sekarangPro · $9.99 sekali bayar

The Pit

Chat-mu, di halaman penjara, berebut tempat

Satu like tidak memakan biaya dan menaruhmu di arena sebagai narapidana bertangan kosong; gift menaikkanmu di tangga tujuh anak tangga yang harganya diambil dari koin gift itu sendiri, jadi satu anak tangga memang sekuat harganya — dari tinju kosong ke pentungan, busur, senapan, dan ksatria berbaju zirah penuh di puncak. Dua dari tujuh menembak alih-alih memukul, dan merapat ke mereka adalah cara petarung di bawahnya membalas. Like menyimpan pukulan alih-alih langsung melemparkannya — satu ayunan adalah animasi dengan ancang-ancang nyata, jadi like menambah apa yang dibawa pukulan berikutnya, dan ia mendarat tepat di frame saat tinju atau panah benar-benar tiba. Tidak ada yang berdiri diam menunggu diketuk: petarung mendekat, mengitari, mundur, dan bertukar serangan sendiri. Tidak ada ronde — halaman dibuka bersama live dan tidak pernah ditutup. Tumbang memakan kostummu, bukan malammu: tiga detik kemudian like berikutnya menaruhmu kembali sebagai narapidana, atau gift membawamu kembali seketika dan mempersenjatai ulang di jalan.

7
anak tangga
8
petarung sekaligus
2
dari mereka menembak
15
tick per detik

The Pit adalah game Pro. Coba gratis di mode uji, lalu bayar $9.99 sekali untuk mulai live: milikmu seumur hidup, tanpa langganan.

Di tengah pertarungan — tujuh anak tangga, dari tinju kosong sampai senapan, di halaman penjara yang sama.

Cara bermain

01

Satu ketukan tidak memakan biaya, dan memasukkanmu

Satu like — atau komentar apa pun — dan kamu Narapidana di arena, bertangan kosong, di pertarungan yang sudah berlangsung. Tidak ada yang perlu ditunggu dan tidak ada ronde untuk dikejar: halaman selalu terbuka. Tidak ada yang harus membayar untuk bermain, bahkan untuk mengetik; pengeluaran menentukan seberapa baik kamu bersenjata saat melakukannya.

02

Nilai satu anak tangga berasal dari harganya

Kerusakan dan ketangguhan diturunkan dari harga koin gift itu sendiri, bukan dipilih — jadi lompatan dari Galaxy ke Lion, tiga puluh kali lipat uangnya, jauh lebih besar daripada dari Rosa ke Sunglasses yang dua kali lipat. Setiap pasangan bersebelahan dimainkan dua puluh lima ronde dalam pengujian kami sendiri, jadi tangganya terukur, bukan sekadar dinyatakan.

03

Dua anak tangga menembak, dan bisa didesak

Pemanah dan Kosmonaut menjangkau lebih jauh dari semua orang dan menembak sambil mundur. Masuk ke jarak aman mereka dan tembakan mereka mendarat seperlima lebih lemah — itulah sebabnya anak tangga jarak dekat di atas mereka tetap menang.

04

Tanpa ronde, gift tidak pernah terbuang di ronde yang singkat

Arena tidak pernah direset. Yang kamu bayar bertahan selama kamu masih berdiri — dan petarung yang lebih mahal berdiri jauh lebih lama: narapidana kosong bertahan median dua belas detik di halaman yang ramai, ksatria empat puluh. Tumbang menurunkanmu jadi narapidana dan, tiga detik kemudian, like berikutnya langsung memasukkanmu lagi.

05

Papan untuk seluruh live, bukan menit terakhir

KO dan waktu terlama seseorang tetap berdiri, dihitung sejak kamu live. Ia menyimpan skormu bahkan setelah kamu kehilangan tempat di arena, jadi satu jam di dalam sana tetap sesuatu untuk didaki.

06

Satu like menyimpan pukulan, bukan melemparnya

Ayunan yang sudah berjalan terus berjalan — like-mu menambah apa yang dibawa pukulan berikutnya, dan ia mendarat saat tinju atau panah benar-benar tiba, bukan saat kamu mengetuk.

07

Tidak ada yang berdiri menunggu diketuk

Petarung mendekat, mengitari, mundur, dan bertukar pukulan, tendangan, dan panah sendiri, jadi halaman yang sepi tetap pertarungan. Mengetuk untuk petarungmu membuat pukulannya beberapa kali lebih keras dan kira-kira dua kali lebih sering.

08

Mati adalah yang menjaga tangga tetap jujur

KO membawa kostum pergi, satu-satunya hal yang mencegah halaman penuh ksatria dan setiap gift sesudahnya tidak membeli apa-apa. Kalau kostum dibiarkan hidup lebih lama dari pemiliknya, ia mengisi setiap kursi dengan tingkat brute atau lebih tinggi dalam enam menit live uji kami. Dengan aturan ini jumlahnya tidak pernah melewati separuh kursi.

Apa yang didapat dari gift

Tangga yang sama dengan yang ditagih server. Gift yang tidak sampai ke satu anak tangga tetap membeli sesuatu.

  • gratis
    Comment

    Masuk ke arena sebagai Narapidana bertangan kosong, begitu ada kursi kosong

  • gratis
    Like

    Juga memasukkanmu sebagai Narapidana, menyimpan satu pukulan tiap ketukan, dan mengangkatmu kembali setelah KO

  • 1–4 🪙
    Rose

    Terlalu kecil untuk membeli kostum, jadi ia melakukan hal lain yang dilakukan gift: mengangkatmu dari lantai seketika, tanpa menunggu

  • 5–19 🪙
    Finger Heart

    Prajurit biasa — seragam lapangan dan pentungan

  • 20–98 🪙
    Perfume

    Pemanah — menjangkau lebih jauh dari semua yang di bawahnya

  • 99–198 🪙
    Rosa

    Kosmonaut — baju EVA tertutup dan senapan

  • 199–999 🪙
    Sunglasses

    Brute — merapat dan menahan pukulan saat melakukannya

  • 1,000–29,998 🪙
    Galaxy

    Mutan — bilah kristal, dan memukul sekeras itu

  • 29,999+ 🪙
    Lion

    Paladin — zirah penuh, pedang dan perisai, dan kalau kamu tumbang, kembali ke pertarungan

Tampilannya di live

Tangkapan nyata dari ronde nyata, bukan mockup.

Arena
Arena
Tujuh anak tangga di satu halaman penjara — dan yang lebih mahal memang memukul lebih keras
Ruangan penuh
Ruangan penuh
Seluruh halaman, jam, daftar KO, dan galeri gift
Dasbor TikGame dengan The Pit: pengaturan di satu sisi, pratinjau langsung di sisi lain
Tempat kamu beralih ke The Pit, mengaturnya, dan menembakkan gift uji sebelum ada yang menonton.

Link sama, game lain

Mengganti game itu pengaturan, bukan setup baru. Penontonmu tidak perlu melakukan hal berbeda.

Buat akun
Knockout Arena
Your chat, fighting each other

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Gas or Crash
You drive. Your room decides how far you get

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Marathon Rush
Your whole room in one race

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed and every gift is a burst of speed on the sender's own runner, while a broadcast camera follows the leader, the pack and whoever just paid. On your marks, set, the gun, a podium — then the next race on a new course.

Climb or Fall
You climb. Your room decides if you make it

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Tug of War
Your chat, pulling against itself

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Flappy Flock
Your chat, running out of fuel in public

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Team Clash
Your chat, split in two and pushing a line

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

Women vs Men
The oldest argument your room has

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

Blockfall
The whole room against one wall

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Food Chain
Your chat, eating each other

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

Plinko
The middle pays 20. The edges pay 5,000.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

Boss Fight
The whole room against one thing

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.

Warband
Your chat, fighting as two armies

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.

The Pit — TikGame