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Blockfall

Seluruh ruangan melawan satu tembok

Tanpa sisi dan tanpa duel: semua yang memberi like mendapat roket di geladak dan ruangan menembak tembok yang sama bersama-sama. Ia turun satu baris demi satu baris dan satu ronde baru selesai saat blok terakhirnya hilang, jadi garis finisnya nyata — dan blok ronde berikutnya lebih keras, dalam warna baru, di bawah langit baru. Like adalah amunisinya dan diatur, bukan dibuang sekaligus, jadi penonton yang mengetuk tanpa henti menembak tanpa henti. Gift membeli sepuluh detik jadi senjata lain, dan tiap anak tangga menjawab masalah berbeda yang diberikan tembok — tidak pernah sekadar angka yang lebih besar.

14
kolom lebar
60
roket di geladak
5
kekuatan gift
15
tick per detik
Ronde di tengah jatuhnya — tembok, geladak, dan gift meledak melintasinya.

Cara bermain

01

Satu tembok, satu ruangan, tanpa sisi

Tidak ada yang melawan siapa pun. Semua yang memberi like mengambil tempat di geladak dan menembak tembok yang sama, jadi penonton yang pendiam dan yang ramai ada di sisi yang sama.

02

Ronde berakhir saat tembok bersih

Bukan dengan timer. Blok terakhir ronde adalah yang paling sulit ditemukan, dan sebelum semuanya hilang, blok yang lebih keras di ronde berikutnya belum mulai berdatangan — jadi angka di layar adalah sesuatu yang benar-benar diselesaikan ruangan.

03

Like-mu diatur, bukan dibuang sekaligus

TikTok mengirim like dalam gelombang berjarak beberapa detik. Menghabiskan satu gelombang begitu tiba memberi semburan lalu senjata yang bisu, jadi yang kamu kirim disebar — mengetuk tanpa henti dan roketmu menembak tanpa henti.

04

Tidak ada yang kamu kirim terbuang

Satu ketukan bernilai sama seberapa pun sibuknya tembok. Saat yang datang lebih banyak dari yang bisa digambar, ia tiba sebagai lebih sedikit peluru yang lebih berat — tidak pernah sebagai kerusakan yang lebih kecil.

05

Setiap kekuatan menjawab masalah berbeda

Blok yang terlalu keras, kolom yang terlalu dalam, tembok yang terlalu lebar, waktu yang menipis — tiap anak tangga adalah jawaban untuk salah satunya, jadi gift yang lebih mahal adalah senjata yang berbeda, bukan yang lebih berisik.

06

Tembok makin keras, dan langit berubah bersamanya

Blok lebih keras, jenis baru bercampur, dan waktu antar langkah makin sedikit, ronde demi ronde — di depan latar yang berbeda tiap kali, jadi satu jam setelah live dimulai tetap terlihat seperti tempat baru.

Apa yang didapat dari gift

Tangga yang sama dengan yang ditagih server. Gift yang tidak sampai ke satu anak tangga tetap membeli sesuatu.

  • gratis
    Like

    Menaruhmu di geladak dengan roketmu sendiri, dan setiap ketukan adalah amunisi

  • 1–4 🪙
    Rose

    Peluru api — tembakan lebih berat yang membakar habis blok dengan jauh lebih sedikit pukulan

  • 5–19 🪙
    Finger Heart

    Tombak penembus — menembus blok yang dikenainya dan lanjut ke blok di belakangnya

  • 20–99 🪙
    Perfume

    Petir berantai — melompat ke samping dari yang dikenainya, melintasi tembok, bukan menuruni satu kolom

  • 100–999 🪙
    Hand Hearts

    Gelombang kejut — mengangkat seluruh tembok dari geladak untuk semua orang, menahannya di sana, dan menggigit sepotong darinya

  • 1,000+ 🪙
    Galaxy

    Badai gergaji — mempersenjatai setiap roket di ruangan selama sepuluh detik, dan bilah yang dibayarnya dilempar oleh seluruh barisan

Tampilannya di live

Tangkapan nyata dari ronde nyata, bukan mockup.

Di tengah ronde
Di tengah ronde
Tembok runtuh, geladak membalas tembakan, dan gift meledak melintasinya
Di bawah tekanan
Di bawah tekanan
Ronde-ronde akhir: blok lebih keras, jenis baru bercampur, dan langit baru di belakangnya
Dasbor TikGame dengan Blockfall: pengaturan di satu sisi, pratinjau langsung di sisi lain
Tempat kamu beralih ke Blockfall, mengaturnya, dan menembakkan gift uji sebelum ada yang menonton.

Link sama, game lain

Mengganti game itu pengaturan, bukan setup baru. Penontonmu tidak perlu melakukan hal berbeda.

Buat akun
Knockout Arena
Your chat, fighting each other

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Gas or Crash
You drive. Your room decides how far you get

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Marathon Rush
Your whole room in one race

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed and every gift is a burst of speed on the sender's own runner, while a broadcast camera follows the leader, the pack and whoever just paid. On your marks, set, the gun, a podium — then the next race on a new course.

Climb or Fall
You climb. Your room decides if you make it

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Tug of War
Your chat, pulling against itself

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Flappy Flock
Your chat, running out of fuel in public

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Team Clash
Your chat, split in two and pushing a line

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

Women vs Men
The oldest argument your room has

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

The Pit
Your chat, in the yard, fighting for it

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

Food Chain
Your chat, eating each other

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

Plinko
The middle pays 20. The edges pay 5,000.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

Boss Fight
The whole room against one thing

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.

Warband
Your chat, fighting as two armies

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.

Blockfall — TikGame