Boss Fight
Seluruh ruangan melawan satu makhluk
Setiap game lain di sini membagi chat-mu. Yang ini menaruh semuanya di sisi yang sama. Semua yang mengetuk ada di ring — tanpa kursi, tanpa menunggu — satu like melempar satu pukulan, dan satu bar nyawa bersama menunjukkan bagaimana jalannya, gambar yang sama dengan delapan penonton maupun enam ratus. Bos menyapu ring dan membunuh siapa pun yang terkena; ketuk lagi dan kamu kembali. Kalahkan dan yang lebih besar masuk, selama kamu live.
- 300
- petarung di ring sekaligus
- 1
- bar nyawa untuk dibaca
- 6
- anak tangga gift
- 3D
- tubuh berkerangka
Cara bermain
Tidak ada yang melawan siapa pun
Ada satu hal untuk dipukul dan semua memukulnya. Chat menarik bersama, bukan terbagi ke sisi-sisi, dan seluruh keadaan pertarungan adalah satu bar — tidak ada yang perlu dijelaskan di live yang tidak dibaca siapa pun.
Sebuah tempat, bukan diagram
Tubuh nyata di bawah kamera nyata: ruangan melayangkan pukulan ke monster yang menjulang di atas ring, gambar tiap orang di atas kepala petarungnya, dan bayangan di lantai yang diterangi. Kamera menyesuaikan diri dengan bentuk apa pun yang kamu berikan pada overlay, jadi ponsel dan scene OBS sama-sama melihat seluruh pertarungan.
Satu like adalah satu pukulan
Setiap serangan di ring adalah like seseorang. Ketuk lebih keras dan pukulanmu mendarat lebih berat, bukan lebih sering, jadi tidak ada yang kamu kirim terbuang dan ring tetap bisa diikuti.
Bos membalas
Ia bersiap, lalu menyapu sebagian ring dan membunuh semua yang terkena. Ketuk atau kirim gift dan kamu kembali — jadi setiap sapuan memakan sesuatu dari ruangan, dan mereka yang berhenti bermain keluar dari ring bersamanya.
Ia tahu seberapa besar ruanganmu
Nyawa bos berasal dari berapa banyak orang yang benar-benar memukulnya, bukan berapa banyak yang menonton. Datang untuk membantu benar-benar membantu, dan pertarungan yang dimulai empat puluh orang makin cepat, bukan macet, saat mereka pergi.
Tidak pernah berakhir
Tanpa ronde dan tanpa jam. Satu bos tumbang, yang lebih tangguh masuk, dan papan kerusakan menghitung seluruh live — jadi gift yang dikirim di menit sepi tidak pernah terbakar oleh peluit.
Setiap gift adalah satu gerakan
Gift adalah sesuatu yang dilakukan petarungmu sendiri di ring, bukan sekadar kartu di tepi: tendangan berputar untuk Rose, kombo empat pukulan untuk Finger Heart, teriakan perang untuk Perfume, tangkisan dan perisai untuk Hand Hearts, seluruh ring bersorak untuk Sunglasses, dan tendangan badai pada satu setengah kali ukuranmu untuk Galaxy. Petarung di barisan depan memainkannya, yang di kebanyakan ruangan adalah semua orang.
Tidak ada yang kelebihan pukulan
Kerusakan melewati poin nyawa terakhir bos terbawa ke yang berikutnya, tetap dikreditkan ke siapa yang membayarnya. Galaxy yang dikirim ke bos di sisa nyawa terakhir lanjut ke yang berikutnya alih-alih mendarat di bangkai.
Apa yang didapat dari gift
Tangga yang sama dengan yang ditagih server. Gift yang tidak sampai ke satu anak tangga tetap membeli sesuatu.
- gratisComment
Seorang petarung di ring, dengan foto profilmu di atasnya
- gratisLike
Satu pukulan — dan membawamu kembali kalau bos membunuhmu
- 1–4 🪙Rose
Pukulan berat — tendangan berputar, bernilai jauh lebih dari satu ketukan
- 5–19 🪙Finger Heart
Serangan beruntun — kombo empat pukulan, rentetan pukulan sekaligus
- 20–98 🪙Perfume
Amuk — teriakan perang, lalu pukulanmu memukul tiga kali lebih keras selama delapan detik
- 99–198 🪙Hand Hearts
Amuk berperisai — perisai, dua belas detik amuk, dan sapuan tidak bisa membunuhmu
- 199–999 🪙Sunglasses
Sorak — ring bersorak, dan semua yang menonton memukul dua kali lebih keras selama sepuluh detik
- 1,000+ 🪙Galaxy
Titan — petarungmu membesar dan melempar tendangan badai, seluruh ruangan memukul tiga kali lebih keras dan tidak ada yang bisa mati selama itu berlangsung
Tampilannya di live
Tangkapan nyata dari ronde nyata, bukan mockup.




Link sama, game lain
Mengganti game itu pengaturan, bukan setup baru. Penontonmu tidak perlu melakukan hal berbeda.

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed and every gift is a burst of speed on the sender's own runner, while a broadcast camera follows the leader, the pack and whoever just paid. On your marks, set, the gun, a podium — then the next race on a new course.

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.