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Hunted

You hold the rifle. Your room sends people to kill you

You walk a downtown street with a rifle, a pistol, a club and your fists, from your computer or your phone, and everybody watching is trying to get you killed. Every like sends a squad of thugs, every gift sends somebody worse with the sender's name over them, up to a Galaxy's giant, while your fans send medkits, armour, missile strikes and a gunship. When you go down, WASTED comes up with the name and the face of whoever got you, and a board ranks who hurt you most. A single setting decides how tough they are, so a small room can still kill you.

7
kinds of enemy, from a thug to a giant
4
weapons in your hands
4
ways for your fans to save you
5×
the toughest you can set them

Hunted is a Pro game. Try it free in test mode, then take it live for $4.99 a month, or pay $9.99 once and keep it for life.

A trailer filmed inside the game: a director's camera for the fight, then the screen your stream really shows, ending on WASTED.

How it plays

01

You are the one playing

You walk, sprint, jump, roll and crouch down the street with the keyboard and mouse or two thumbs on a phone, over the shoulder or in first person. Nothing fires by itself: a round goes where your crosshair is, and it stops at a shop front or a car. Your stream sees exactly what you see.

02

A like sends thugs

Likes gather into a squad, and a squad leaves every few seconds, by car or in a column of light. The THUGS card on screen fills as the room taps, so the next squad is tougher the harder they tap. Everybody who tapped is credited when it lands.

03

A gift is somebody worse

A Rose sends a grunt, a Finger Heart a gunman who shoots from range, a Perfume a brute, then a zombie, a juggernaut and, for a Galaxy, a giant whose slam throws you back. What the sender paid decides how tough it is, and it arrives with their name and face over it.

04

Your fans fight back

A viewer on your side sends an Ice Cream Cone for a medkit, a Doughnut for armour, a Hand Heart for a missile strike or a Money Gun for a gunship that hangs over the street and fires six. A strike hits as hard as the same coins would have made an enemy tough, so the two halves of a room meet as equals.

05

WASTED, and who did it

When you go down, WASTED comes up with the killer's name and face and the two who hurt you most. When a paid enemy gets you the camera turns to them and a voice says their name. Five kills in a row puts a bounty on you, and whoever ends the streak is named the breaker.

06

A board of who hurt you

The hunters board ranks the room by the damage their people did to you, so a viewer who never lands the kill still climbs it. Beside it, SAVED BY names the fans who kept you alive. Neither buys anything: it is your room's name on your stream.

07

A street that fights back too

Traffic runs both ways and stops your rounds. A car you shoot steams, then smokes, then burns and goes up, sets off the car beside it and throws everybody near it, you included.

08

One setting for how hard it is

How strong the enemies are runs from half to five times. At double, an enemy takes twice the bullets and hits twice as hard, and a fan's help counts double too. Raise it on a small stream, where few viewers send little, and lower it to learn the controls.

What a gift buys

The same ladder the server charges for. A gift that cannot climb a rung still buys something.

  • free
    Like

    A squad of thugs, tougher the more the room taps

  • free
    Follow

    A thug with your name, once per follower

  • free
    Share

    A thug with your name

  • 1–4 🪙
    Rose

    A grunt who comes at the host swinging

  • 5–19 🪙
    Finger Heart

    A gunman who shoots from range

  • 20–98 🪙
    Perfume

    A brute who hits hard

  • 99–198 🪙
    Hat and Mustache

    A zombie who runs down the host

  • 199–999 🪙
    Sunglasses

    A juggernaut, with an entrance of its own

  • 1000+ 🪙
    Galaxy

    A giant whose slam throws the host back

  • 1 🪙
    Ice Cream Cone

    On the host's side: a medkit

  • 30 🪙
    Doughnut

    On the host's side: armour

  • 100 🪙
    Hand Heart

    On the host's side: a missile strike on the enemies

  • 500 🪙
    Money Gun

    On the host's side: a gunship that fires six missiles

What it looks like on stream

Real captures from real rounds, not mockups.

WASTED
WASTED
The name and the face of whoever got the host, and who helped
A gunship from a fan
A gunship from a fan
A Money Gun hangs it over the street, firing on the enemies
The street goes up
The street goes up
A burning car sets off the next one along the row
The TikGame dashboard, running Hunted: settings on one side, a live preview on the other
Where you switch to Hunted, tune it, and fire test gifts at it before anyone is watching.

Same link, other game

Switching game is a setting, not a new setup. Your viewers do nothing differently.

Create account
Knockout Arena
Your chat, fighting each other

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Gas or Crash
You drive. Your room decides how far you get

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Nitro Rush
Your whole room in one car race

Everyone who walks into your LIVE, comments, likes, follows or sends a gift gets one of the world's dearest cars, a different one every race, with their name over it and their own number plate, and races everybody else lap after lap through a neon night city, a port at sunset and a Soviet district: over bridges and under them, through tunnels, mud and water, and off jumps into the air. Likes are gas, every gift is nitro on the sender's own car, and from 20 coins it also throws a fire bomb, a rocket or a lightning storm at the cars ahead, while a broadcast camera shows who threw what at whom. The grid, five red lights, a podium — then the next race in the next world.

Monster Truck Mayhem
Your whole room in an armed monster truck race

Everyone who walks into your LIVE, comments, likes, follows or sends a gift gets a monster truck with their name over it — a wasteland war machine with a gunner on its back behind a heavy machine gun — and races everybody else down one long, winding road: through canyons and tunnels under the mountains, between walls of rock, across rivers and mud, off giant dirt ramps over wrecked cars, buses and containers, and into a packed stadium. Five worlds — Red Canyon, Pine Valley, Frozen Peak, Scrap City and Lava Island — take turns, or you pick one. Likes are gas, every thirty fire the gunner and every hundred light a nitro, every gift is a burst of speed and flame out of the sender's side pipes, a Rose has its gunner rake the nearest truck, a Finger Heart throws it over the whole field off the next ramp with its gunner strafing the trucks below until one rolls over, and from 20 coins the gunner holds his fire until the truck he is on rolls over, a missile goes for the leader, a storm of three twisters throws whoever drives into one and a meteor shower falls on three, while a broadcast camera shows who sent what at whom. Five red lights, flames from the FINISH gantry, a podium — then the next race.

Space Rush
Your whole room racing through six worlds in space

Everyone who walks into your LIVE, comments, likes, follows or sends a gift gets a runner of their own — one of 29 characters dealt at random every race, from a tiger, a shark and a cat astronaut to an axolotl, a yeti and a robot bunny — and races everybody else along a glowing road floating in space, through one of six worlds: the Starlight Highway, the Candy Cosmos, the Ice Ring, the Black Hole Spiral, Neon City and the Jungle Moon. Every race runs in stages, each a new landscape and a new kind of road, with a tunnel to run through and a jump to fly. Likes are a sprint and every hundred light a Star Dash. A Rose is a nitro the camera makes you feel and a Finger Heart a bigger one; dearer gifts are faster still and hit the runners ahead: a fireball at the runner in front, a rocket at the leader (several are a rain of rockets), a tesla orb whose lightning chains through five runners and leaves towers that zap whoever comes near, six storms that carry the leaders up and throw them back, and for a Money Gun twenty-two seconds of chaos — meteors raining without stop, storms and tesla coils on everybody else, while its sender runs at ultra speed. No gift ever hits the one who sent it. A broadcast camera shows who sent what at whom. A countdown, a podium — then the next race.

Grand Prix
You drive a Grand Prix car against your chat

You race a Grand Prix car on your stream, and every viewer who likes, shares or sends a gift races a car of their own in the same race. Likes are their fuel — stop liking and the car eases off and pulls onto the run-off — and gifts are powers for the sender's own car: nitro, a slipstream past the car ahead, an oil slick, a rocket, a blue flag that waves the cars ahead aside, and a Money Gun's chaos, lightning on the leaders. Two gifts are for you: a shield and a nitro. Steer it yourself, press P for the autopilot, or let your car race itself and the stream becomes a TV broadcast that cuts to every gift. Five circuits, rain or shine, five red lights and a podium.

Marathon Rush
Your whole room in one race

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed, every gift is a burst of speed on the sender's own runner, and from 20 coins it also throws a fireball, a rocket or a lightning storm at the runners ahead, while a broadcast camera follows the leader, the pack and every blow. On your marks, set, the gun, a podium — then the next race on a new course.

Climb or Fall
You climb. Your room decides if you make it

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Tug of War
Your chat, pulling against itself

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Flappy Flock
Your chat, running out of fuel in public

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Team Clash
Your chat, split in two and pushing a line

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

Women vs Men
The oldest argument your room has

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

The Pit
Your chat, in the yard, fighting for it

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

Blockfall
The whole room against one wall

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Food Chain
Your chat, eating each other

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

Plinko
The middle pays 20. The edges pay 5,000.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

Boss Fight
The whole room against one thing

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.

Warband
Your chat, fighting as two armies

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.

Territory War
Your chat, fighting over a board

Your chat splits into teams and fights over a table of tiles. Every viewer is a glass marble with their own face over it, rolling through their team's colour and turning over every enemy tile it hits. A like makes it roll faster; a gift drops more marbles, a bomb or a meteor shower onto the board. The first team to hold the line takes the board, and a fresh one is laid out, for as long as you are live.

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Hunted — TikGame