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Space Rush

Your whole room racing through six worlds in space

Everyone who walks into your LIVE, comments, likes, follows or sends a gift gets a runner of their own — one of 29 characters dealt at random every race, from a tiger, a shark and a cat astronaut to an axolotl, a yeti and a robot bunny — and races everybody else along a glowing road floating in space, through one of six worlds: the Starlight Highway, the Candy Cosmos, the Ice Ring, the Black Hole Spiral, Neon City and the Jungle Moon. Every race runs in stages, each a new landscape and a new kind of road, with a tunnel to run through and a jump to fly. Likes are a sprint and every hundred light a Star Dash. A Rose is a nitro the camera makes you feel and a Finger Heart a bigger one; dearer gifts are faster still and hit the runners ahead: a fireball at the runner in front, a rocket at the leader (several are a rain of rockets), a tesla orb whose lightning chains through five runners and leaves towers that zap whoever comes near, six storms that carry the leaders up and throw them back, and for a Money Gun twenty-two seconds of chaos — meteors raining without stop, storms and tesla coils on everybody else, while its sender runs at ultra speed. No gift ever hits the one who sent it. A broadcast camera shows who sent what at whom. A countdown, a podium — then the next race.

80
runners on the road at once
29
characters, dealt at random
6
worlds, each raced in stages
7
powers, from a nitro to a meteor shower

Space Rush is a Pro game. Try it free in test mode, then take it live for $4.99 a month, or pay $9.99 once and keep it for life.

Space Rush running on a stream
The start on the Black Hole Spiral: every runner on the grid is somebody in the room, each one named.

How it plays

01

Everybody runs

Anybody who walks into your LIVE, comments, likes, follows or sends a gift gets a runner with their name over it and joins straight away: running onto the grid before a race, at the back of the field in the middle of one. A new character is dealt every race — 29 of them, from a tiger and a shark to a robot bunny — so the field is never the same twice.

02

A like is a sprint

Tap and your runner goes faster, and every 100 likes light a Star Dash. Nothing you send is thrown away: what arrives between races is spent from the next start.

03

Nitro

A Rose fires a nitro: your runner bursts forward with flames at its heels, and the camera is thrown back with it so you feel the speed. A Finger Heart is a hyper nitro — faster, and longer. Send more and it lasts longer: every coin is two more seconds of speed.

04

Gifts that hit

A Perfume throws a fireball at the runner just ahead and a Doughnut sends a rocket at the leader; send several and they rain down on the leaders one after another. A Butterfly throws a tesla orb at the leader: its lightning chains through five runners, and the coils it leaves are towers that zap whoever comes near for twelve seconds. A Hand Heart sets six storms on the road, one for each of the six leaders, that catch them, carry them up and throw them back. A Money Gun is twenty-two seconds of chaos: meteors raining on the field without stop, twelve storms and six tesla strikes, everybody else slowed down, and its sender untouchable and at ultra speed — the further behind it is, the faster it catches up. Each of them also gives its sender more speed than a nitro, and the dearer the gift, the harder it throws its sender forward. From the leader, a blow goes back at whoever is chasing; no gift ever hits the one who sent it; a runner who is hit gets back up and runs on, keeping everything they had coming.

05

Six worlds, stage by stage

Every race is run in stages — three, four or five by its length — each with its own landscape and its own kind of road: a slalom, a roller coaster, long banked sweepers. Every race has a tunnel to run through and a jump the runners fly off. The Starlight Highway runs from its starlit gate through an asteroid belt and nebula clouds to a supernova; the Candy Cosmos from lollipop fields down a chocolate canyon and over cotton clouds to a cake castle; the Ice Ring through a crystal field and under the aurora to a frozen moon; the Black Hole Spiral from a debris field over the accretion disk and through a pulsar storm to the event horizon; Neon City from downtown over a hologram bay and a spaceport to the skyline; the Jungle Moon from a mushroom forest past floating falls and a lava gorge to temple ruins. The worlds take turns, or you pick one in the settings.

06

Filmed like TV

A director films it like a drone at a race: the runner who sent a gift from the front, then what it did — riding behind a rocket or a tesla orb as it flies, over every runner its lightning chains through, high over the storms and the meteor shower, and from the roadside as a sender at ultra speed streaks past — and between gifts the leaders from behind, beside and in front, flying off the jump and bursting into the tunnel, and the whole field from the air. Every new stage is announced as the leader reaches it. A rain of rockets is one story, the dearest gifts are filmed first, and a flood of Roses together, as the runners who sent them.

07

Thanks for the follow

A follow is thanked out loud, by name, in a voice made on our own servers — so it reaches OBS and LIVE Studio — and the follower's runner lights a Star Dash. Once per follower. Leave the name out, or switch it off, in the settings.

08

A podium

The race board down the left with the gaps, the whole field along the top, and at the end the top three on a podium under fireworks. Races are 3, 5 or 8 km — about three, five and eight minutes.

What a gift buys

The same ladder the server charges for. A gift that cannot climb a rung still buys something.

  • free
    Join, comment

    A character of your own in the race, with your name over it

  • free
    Like

    A sprint — and every 100 likes a Star Dash

  • free
    Follow

    A Star Dash, and a thank-you by name, out loud

  • 1–4 🪙
    Rose

    Nitro — a burst of speed you can feel

  • 5–19 🪙
    Finger Heart

    Hyper nitro — faster and longer

  • 20–29 🪙
    Perfume

    Fireball — at the runner just ahead

  • 30–48 🪙
    Doughnut

    Rocket — straight at the leader; several make a rocket rain

  • 49–98 🪙
    Butterfly

    Tesla strike — lightning through five, then towers that zap

  • 99–499 🪙
    Hand Heart

    Space storms — six of them, throwing the leaders back

  • 500+ 🪙
    Money Gun

    Chaos — 22 s of meteors, storms and coils, and ultra speed

What it looks like on stream

Real captures from real rounds, not mockups.

The grid
The grid
Every runner in the room on the Candy Cosmos's start line, each one named, as the countdown runs
Stage by stage
Stage by stage
The Starlight Highway's second stage, an asteroid belt, announced as the leader runs into it
Chaos
Chaos
A Money Gun's chaos on the Black Hole Spiral: meteors raining, storms and tesla strikes all through the field
Jungle Moon
Jungle Moon
The field on the Jungle Moon's mossy stone bridge, between lava-veined rocks under an emerald gas giant
The wormhole
The wormhole
Every race runs through a tunnel; on the Black Hole Spiral it is a wormhole of light
The podium
The podium
The winner on top of the cake, the top three above, and where the next race goes
The TikGame dashboard, running Space Rush: settings on one side, a live preview on the other
Where you switch to Space Rush, tune it, and fire test gifts at it before anyone is watching.

Same link, other game

Switching game is a setting, not a new setup. Your viewers do nothing differently.

Create account
Knockout Arena
Your chat, fighting each other

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Gas or Crash
You drive. Your room decides how far you get

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Nitro Rush
Your whole room in one car race

Everyone who walks into your LIVE, comments, likes, follows or sends a gift gets one of the world's dearest cars, a different one every race, with their name over it and their own number plate, and races everybody else lap after lap through a neon night city, a port at sunset and a Soviet district: over bridges and under them, through tunnels, mud and water, and off jumps into the air. Likes are gas, every gift is nitro on the sender's own car, and from 20 coins it also throws a fire bomb, a rocket or a lightning storm at the cars ahead, while a broadcast camera shows who threw what at whom. The grid, five red lights, a podium — then the next race in the next world.

Monster Truck Mayhem
Your whole room in an armed monster truck race

Everyone who walks into your LIVE, comments, likes, follows or sends a gift gets a monster truck with their name over it — a wasteland war machine with a gunner on its back behind a heavy machine gun — and races everybody else down one long, winding road: through canyons and tunnels under the mountains, between walls of rock, across rivers and mud, off giant dirt ramps over wrecked cars, buses and containers, and into a packed stadium. Five worlds — Red Canyon, Pine Valley, Frozen Peak, Scrap City and Lava Island — take turns, or you pick one. Likes are gas, every thirty fire the gunner and every hundred light a nitro, every gift is a burst of speed and flame out of the sender's side pipes, a Rose has its gunner rake the nearest truck, a Finger Heart throws it over the whole field off the next ramp with its gunner strafing the trucks below until one rolls over, and from 20 coins the gunner holds his fire until the truck he is on rolls over, a missile goes for the leader, a storm of three twisters throws whoever drives into one and a meteor shower falls on three, while a broadcast camera shows who sent what at whom. Five red lights, flames from the FINISH gantry, a podium — then the next race.

Marathon Rush
Your whole room in one race

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed, every gift is a burst of speed on the sender's own runner, and from 20 coins it also throws a fireball, a rocket or a lightning storm at the runners ahead, while a broadcast camera follows the leader, the pack and every blow. On your marks, set, the gun, a podium — then the next race on a new course.

Climb or Fall
You climb. Your room decides if you make it

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Tug of War
Your chat, pulling against itself

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Flappy Flock
Your chat, running out of fuel in public

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Team Clash
Your chat, split in two and pushing a line

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

Women vs Men
The oldest argument your room has

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

The Pit
Your chat, in the yard, fighting for it

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

Blockfall
The whole room against one wall

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Food Chain
Your chat, eating each other

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

Plinko
The middle pays 20. The edges pay 5,000.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

Boss Fight
The whole room against one thing

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.

Warband
Your chat, fighting as two armies

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.

Territory War
Your chat, fighting over a board

Your chat splits into teams and fights over a table of tiles. Every viewer is a glass marble with their own face over it, rolling through their team's colour and turning over every enemy tile it hits. A like makes it roll faster; a gift drops more marbles, a bomb or a meteor shower onto the board. The first team to hold the line takes the board, and a fresh one is laid out, for as long as you are live.

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Space Rush — TikGame