Gas or Crash
You drive. Your room decides how far you get
Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.
- 1
- driver, and it is you
- 10
- stages, from a meadow to the Moon
- 14
- gifts that throw you back or carry you on
- 120
- physics steps a second, on your own device
Gas or Crash is a Pro game. Try it free in test mode, then pay $9.99 once to take it live — yours for life, no subscription.
How it plays
You are the driver
Drive an open-top off-road jeep down an endless, hilly road with a gas and a brake pedal — the keyboard on a computer, the two halves of the screen on a phone. In the air, gas tips the nose up and brake tips it down, and flips pay coins. Your controls run on your own device, so the jeep answers the moment you press — and every screen your stream shows, OBS and LIVE Studio included, mirrors your drive live.
Every like is an arrow
The room's likes rain on the jeep as a spray of arrows, one after another. Every arrow finds it, sticks in it and knocks it back, and a packed room slows you down without ever stopping you. A follow drops a little fuel and a share gives you a little nitro. Fuel cans lie on the road, and the tank runs dry if you miss them.
Gifts throw you back
The score is how far you get, so harm costs meters. A Rose drops a rock that always lands on the jeep, a Finger Heart a bomb that sits on the bonnet fizzing before it blows you back, Perfume a boulder that bulldozes you, a Paper Crane a tornado that spins you up and flings you back, Sunglasses lightning that blasts you back and kills the engine for a moment, and a Galaxy a meteor that hurls you far back. Each carries its sender's face and name, the meters show beside your distance, and a gift lands on the dearest rung it affords.
Fans carry you on
An Ice Cream Cone parachutes in fuel, Rosa a giant spring that bounces you on, a Doughnut an energy shield that soaks up throws and saves you from one crash, a Hand Heart nitro, Hearts a tailwind carrying the stage's own weather, a Money Gun a rescue helicopter flown by the fan who sent it, and Fireworks or Whale Diving a whale's wave that surfs the jeep far down the road. They are matched by the gift's name, so a fan can choose to help. Carries take their turn, the next one taking the jeep straight on from the last — nobody's gift is cut short, and a run of them is a combo.
Good against bad: the battle
When big gifts from both sides hit the jeep at once, their senders face off: the one throwing you back on the left, the one carrying you on on the right. Each fires a beam at the other, the two beams shove a ball of light back and forth between them, and both sides' meters count up underneath. Everything either side sends joins its side and surges its beam, a gift in the last seconds buys more time, and when the clock runs out the winner's beam breaks through and the winner takes the jeep the difference. Small ones are simply netted. Nothing anybody sends is wasted, and nothing can throw you back past the start line.
Ten stages, then rougher
Sunny Meadow, Autumn Forest, Mud Bog, Misty Lakes, Dune Desert, Snowy Peaks, Ice Glacier, Crystal Cave, Volcano and The Moon, in that order, then the road starts again, rougher. Mud and ice are slippery, sand drags, and each stage has its own weather and light — rain, falling leaves, snow, an aurora, a dark cave lit by your headlights, ash and low gravity. A gate marks each stage and pays a coin bonus.
The last second
When the driver's head hits the ground it is a wreck, but a 6-second revive countdown opens and the room can save the run: help gifts count their coins, and the first revive needs 10, then 30, 90, 270 and 810. If the tank runs dry, a 6-second last chance opens, and one Ice Cream Cone restarts the engine. Help that comes too late is never wasted — it carries to the next run.
Your face on the driver
Upload a photo and the driver wears it, so your room is crashing you — not a cartoon. The jeep's paint colour is a setting too, and so is how rough the road is: easy, normal or hard.
Priced so a flood cannot wreck you
Gifts are priced on a curve where a 30-fold price buys far more than a 2-fold one, the same coins move the jeep about as far whichever side spends them, and a flood of cheap gifts saturates without ever making the road undriveable, at ten viewers or a thousand. Gift power and like power are yours to set. The boards say who crashed you most and who saved you most, and the best distance of the stream stands on the road as a flag.
What a gift buys
The same ladder the server charges for. A gift that cannot climb a rung still buys something.
- freeLike
A spray of arrows, one after another, that stick in the jeep and knock it back
- freeFollow
A little fuel drops into the tank
- freeShare
A little nitro forward
- 1–4 🪙Rose
A rock that always lands on the jeep and knocks it back
- 5–19 🪙Finger Heart
A bomb on the bonnet that fizzes, then blows the jeep back
- 20–98 🪙Perfume
A boulder rolls down at you and bulldozes the jeep back
- 99–198 🪙Paper Crane
A tornado spins the jeep up and flings it back
- 199–999 🪙Sunglasses
Lightning blasts the jeep back and kills the engine for a moment
- 1,000+ 🪙Galaxy
A meteor hurls the jeep far back
- 1 🪙Ice Cream Cone
Fuel on a parachute — one restarts an empty tank
- 10 🪙Rosa
A giant spring bounces the jeep forward
- 30 🪙Doughnut
An energy shield that soaks up throws and saves you from one crash
- 100 🪙Hand Heart
Nitro rockets the jeep forward
- 199 🪙Hearts
A tailwind carrying the stage's own weather sails the jeep forward
- 500 🪙Money Gun
A rescue helicopter, flown by the fan who sent it, that carries the jeep down the road
- 1,088 🪙Fireworks
A whale's wave that surfs the jeep far down the road
- 2,150 🪙Whale Diving
A bigger whale, for further still
What it looks like on stream
Real captures from real rounds, not mockups.




Same link, other game
Switching game is a setting, not a new setup. Your viewers do nothing differently.

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed and every gift is a burst of speed on the sender's own runner, while a broadcast camera follows the leader, the pack and whoever just paid. On your marks, set, the gun, a podium — then the next race on a new course.

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.