Monster Truck Mayhem
Your whole room in an armed monster truck race
Everyone who walks into your LIVE, comments, likes, follows or sends a gift gets a monster truck with their name over it — a wasteland war machine with a gunner on its back behind a heavy machine gun — and races everybody else down one long, winding road: through canyons and tunnels under the mountains, between walls of rock, across rivers and mud, off giant dirt ramps over wrecked cars, buses and containers, and into a packed stadium. Five worlds — Red Canyon, Pine Valley, Frozen Peak, Scrap City and Lava Island — take turns, or you pick one. Likes are gas, every thirty fire the gunner and every hundred light a nitro, every gift is a burst of speed and flame out of the sender's side pipes, a Rose has its gunner rake the nearest truck, a Finger Heart throws it over the whole field off the next ramp with its gunner strafing the trucks below until one rolls over, and from 20 coins the gunner holds his fire until the truck he is on rolls over, a missile goes for the leader, a storm of three twisters throws whoever drives into one and a meteor shower falls on three, while a broadcast camera shows who sent what at whom. Five red lights, flames from the FINISH gantry, a podium — then the next race.
- 80
- trucks on the course at once
- 5
- worlds, each four landscapes and a stadium
- 6–15 km
- of one winding road a race, through a tunnel and the gorges
- 4
- attacks: machine gun, missile, twister, meteor shower
Monster Truck Mayhem is a Pro game. Try it free in test mode, then take it live for $4.99 a month, or pay $9.99 once and keep it for life.
How it plays
Everybody drives
Anybody who walks into your LIVE, comments, likes, follows or sends a gift gets a monster truck with their name over it and joins straight away: rolling onto the grid before a race, at the back of the field in the middle of one.
A like is gas
Tap and your truck goes faster, and every 30 likes your gunner fires a burst at the nearest truck. Every 100 light your nitro and have him rake it, just as a Rose does, and the bar under the speedometer counts them for the truck on screen. Nothing you send is thrown away: what arrives between races is spent from the next start.
A gift is a burst of speed
Every gift is a burst of speed and flame out of your truck's side pipes for as long as it was paid for, and every coin buys the same share of a race whatever its length. A run of the same gift is one long burst that never brakes in between.
The Mega jump
A Finger Heart sends your truck off the next ramp at full speed, high over the trucks that took it at their own, its gunner strafing them from the top of the jump until the one under his gun rolls over, and it comes down where the field is not. In the air nobody can touch it.
The gunner
Every truck carries a gunner on its back behind a heavy machine gun, and he opens fire only when somebody pays for it. A Rose, or every 100 likes, has him rake whoever is closest for a few seconds — beside him, ahead, or behind when nobody ahead is in reach — every 30 likes give him a short burst, and a Perfume has him hold his fire until the truck rolls over, then turn on the next. Bullets slow a truck and damage it: it smokes and runs slower until it shakes the damage off, and enough of them roll it over.
Missiles, twisters and meteors
A Doughnut sends a missile at whoever leads, a Butterfly a storm of three twisters across the course that throw whoever drives into one and drag whoever passes close (only you drive through it freely), and a Hand Heart a meteor shower on the three nearest. A Money Gun sends them all, with a Mega jump and the gun. The leader fires backwards. A truck that is hit is knocked down, gets back on its wheels and drives on, keeping everything it had coming.
One long road, five worlds
Every race is one winding road from the grid into a packed stadium, through four landscapes of its world, under a mountain through a tunnel and between walls of rock: a ghost town, a red canyon, a dry wash and a wreck yard; a sawmill, a pine forest, a bog and a river ford; a ski village, a snowy forest, a frozen lake and a mountain pass; a junkyard, a container port, a steel mill and roadworks; a palm beach, a jungle, lava fields and an ash crater. Along it: giant dirt ramps over wrecked cars, buses, logs, containers and rocks, the whoops, mud, rivers, and rows of cars every truck crushes. The worlds take turns, or you pick one in the settings.
Filmed like TV
A director cuts between cameras the way television does: who sent what at whom — over the gunner's shoulder, a camera ahead of a missile's target looking back as it comes in, high over a meteor shower — with a target marker on every truck something is coming for and the sender's name under it, every missile and meteor carrying its sender's name and a line to its target, the big air off the ramps, the leader, and the engine of the truck on screen in your ears.
Five red lights
Before every race the trucks roll onto the grid under the start gantry's five red lights and go the moment they go out — and at the end of the road the FINISH gantry fires its flames for the winner.
Thanks for the follow
A follow is thanked out loud, by name, in a voice made on our own servers — so it reaches OBS and LIVE Studio — and the follower's truck lights its nitro. Once per follower: unfollowing to follow again gets nothing. Leave the name out, or switch it off, in the settings.
A podium
The order down the left with the gaps, the truck on screen's place and speed, and at the end the top three on a podium in the middle of the stadium, under fireworks. Races are 6, 9 or 15 km.
What a gift buys
The same ladder the server charges for. A gift that cannot climb a rung still buys something.
- freeJoin, comment
A monster truck in the race, with your name over it
- freeLike
Gas — a burst from your gunner every 30 likes, and every 100 your nitro
- freeFollow
Nitro, and a thank-you by name, out loud
- 1–4 🪙Rose
Turbo — a burst of speed and flame, and your gunner rakes the nearest truck
- 5–19 🪙Finger Heart
Mega jump — over the whole field off the next ramp, your gunner strafing the trucks below until one rolls over
- 20–29 🪙Perfume
A burst of speed, and your gunner's machine gun on the nearest truck until it rolls over, then the next
- 30–48 🪙Doughnut
A burst of speed, and a missile at whoever leads
- 49–98 🪙Butterfly
A burst of speed, and a storm of three twisters that throw whoever drives into one
- 99–499 🪙Hand Heart
A burst of speed, and a meteor shower on the three nearest
- 500+ 🪙Money Gun
Mayhem: a Mega jump, and the machine gun, a missile, a meteor shower and a twister at once
What it looks like on stream
Real captures from real rounds, not mockups.





Same link, other game
Switching game is a setting, not a new setup. Your viewers do nothing differently.

Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round.

Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got.

Everyone who walks into your LIVE, comments, likes, follows or sends a gift gets one of the world's dearest cars, a different one every race, with their name over it and their own number plate, and races everybody else lap after lap through a neon night city, a port at sunset and a Soviet district: over bridges and under them, through tunnels, mud and water, and off jumps into the air. Likes are gas, every gift is nitro on the sender's own car, and from 20 coins it also throws a fire bomb, a rocket or a lightning storm at the cars ahead, while a broadcast camera shows who threw what at whom. The grid, five red lights, a podium — then the next race in the next world.

Everyone who walks into your LIVE, comments, likes, follows or sends a gift gets a runner of their own — one of 29 characters dealt at random every race, from a tiger, a shark and a cat astronaut to an axolotl, a yeti and a robot bunny — and races everybody else along a glowing road floating in space, through one of six worlds: the Starlight Highway, the Candy Cosmos, the Ice Ring, the Black Hole Spiral, Neon City and the Jungle Moon. Every race runs in stages, each a new landscape and a new kind of road, with a tunnel to run through and a jump to fly. Likes are a sprint and every hundred light a Star Dash. A Rose is a nitro the camera makes you feel and a Finger Heart a bigger one; dearer gifts are faster still and hit the runners ahead: a fireball at the runner in front, a rocket at the leader (several are a rain of rockets), a tesla orb whose lightning chains through five runners and leaves towers that zap whoever comes near, six storms that carry the leaders up and throw them back, and for a Money Gun twenty-two seconds of chaos — meteors raining without stop, storms and tesla coils on everybody else, while its sender runs at ultra speed. No gift ever hits the one who sent it. A broadcast camera shows who sent what at whom. A countdown, a podium — then the next race.

Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed, every gift is a burst of speed on the sender's own runner, and from 20 coins it also throws a fireball, a rocket or a lightning storm at the runners ahead, while a broadcast camera follows the leader, the pack and every blow. On your marks, set, the gun, a podium — then the next race on a new course.

Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win.

Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards.

Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air.

Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads.

One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first.

A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way.

No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number.

Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out.

A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into.

Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live.

A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up.

Your chat splits into teams and fights over a table of tiles. Every viewer is a glass marble with their own face over it, rolling through their team's colour and turning over every enemy tile it hits. A like makes it roll faster; a gift drops more marbles, a bomb or a meteor shower onto the board. The first team to hold the line takes the board, and a fresh one is laid out, for as long as you are live.