# TikGame — full documentation > Turn TikTok LIVE gifts, comments, and likes into interactive real-time games on your stream. TikGame is a set of live-stream games for TikTok creators. The game runs on a server, and the creator adds one overlay link to their broadcast software (for example OBS Studio) as a browser source. Viewers play from inside TikTok LIVE with chat comments, likes, and gifts; they install nothing and sign up for nothing. 10 of the 14 games are free, with no card. 4 are Pro games (Gas or Crash, Climb or Fall, Women vs Men, The Pit): free to build and to test, and $9.99 once per game to go live, plus any VAT or sales tax that applies where the buyer lives — a one-time payment, not a subscription, and the game is theirs for life: bought once per account, covering every copy of that game and its updates. A host who had already set up a game before it became Pro keeps that game free. A paid plan covering every game, called All Access, is not on sale yet; there is a free waitlist. Prices in the tables below are in TikTok coins, which is what a viewer pays, not the diamonds a host earns. Guides: https://tikgame.io/tiktok-live-games, https://tikgame.io/tikfinity-alternative Terms: https://tikgame.io/terms Privacy: https://tikgame.io/privacy --- ## Knockout Arena - **Page**: https://tikgame.io/en/games/knockout-arena - **Tagline**: Your chat, fighting each other - **Price**: Free Anyone who chats, likes or gifts drops into the ring as a fighter with their own name above them. Bodies collide with real momentum, bullets are the only way out, and the most knockouts takes the round. ### Key stats - **fighters at once**: 40 - **gift rungs**: 8 - **bullets on screen**: 640 - **ticks a second**: 15 ### A comment is a seat Type anything and you are in the ring, with your name over your fighter. Nobody installs anything, and nobody has to be asked twice. ### A like is the trigger Every bullet on screen is somebody's like. Fighters do not shoot on their own, so a quiet chat is a quiet ring and a loud one is worth watching. ### A gift buys what likes cannot Eight rungs, from a spiked ram at the bottom to eight seconds as a spinning turret at the top. A gift that cannot climb a rung still buys something. ### The round ends on knockouts Not on who the clock catches standing. The most knockouts takes it, and the fighters that fell are back in the next round. ### What viewers can send | Trigger | Cost | Effect | | :--- | :--- | :--- | | Comment | free | Join the ring, and shove your fighter forward | | Like | free | Fire — your fighter shoots when you tap | | Rose | 1–4 coins | Become a spiked ram — bigger, spinning, thrown at the nearest fighter | | Rapid fire | 5–19 coins | Three barrels at once, side by side | | Shield | 20–49 coins | Bullets bounce off you — and belong to you after they do | | Chain lightning | 50–99 coins | An arc through five fighters, crackling for two and a half seconds | | Twin saws | 100–499 coins | Spikes form around you, then two blades ricochet across the floor | | Juggernaut | 500+ coins | Eight seconds as a spinning turret, throwing bullets from every side | --- ## Gas or Crash - **Page**: https://tikgame.io/en/games/gas-or-crash - **Tagline**: You drive. Your room decides how far you get - **Price**: Pro — free to build and to test, $9.99 once to go live Every other game here is played by your viewers while you watch. In this one you are the driver: you steer an open-top off-road jeep down an endless, hilly road from your phone or your computer, and your room fights over how far you get. Every like is an arrow that knocks you back, and gifts throw you back harder — a bomb, a tornado, a Galaxy's meteor — while your fans carry you on with nitro, a tailwind, a rescue helicopter and a whale's wave. When big gifts from both sides land at once, their senders face off in a beam duel, and the winner takes the jeep. The score is how far you got. ### Key stats - **driver, and it is you**: 1 - **stages, from a meadow to the Moon**: 10 - **gifts that throw you back or carry you on**: 14 - **physics steps a second, on your own device**: 120 ### You are the driver Drive an open-top off-road jeep down an endless, hilly road with a gas and a brake pedal — the keyboard on a computer, the two halves of the screen on a phone. In the air, gas tips the nose up and brake tips it down, and flips pay coins. Your controls run on your own device, so the jeep answers the moment you press — and every screen your stream shows, OBS and LIVE Studio included, mirrors your drive live. ### Every like is an arrow The room's likes rain on the jeep as a spray of arrows, one after another. Every arrow finds it, sticks in it and knocks it back, and a packed room slows you down without ever stopping you. A follow drops a little fuel and a share gives you a little nitro. Fuel cans lie on the road, and the tank runs dry if you miss them. ### Gifts throw you back The score is how far you get, so harm costs meters. A Rose drops a rock that always lands on the jeep, a Finger Heart a bomb that sits on the bonnet fizzing before it blows you back, Perfume a boulder that bulldozes you, a Paper Crane a tornado that spins you up and flings you back, Sunglasses lightning that blasts you back and kills the engine for a moment, and a Galaxy a meteor that hurls you far back. Each carries its sender's face and name, the meters show beside your distance, and a gift lands on the dearest rung it affords. ### Fans carry you on An Ice Cream Cone parachutes in fuel, Rosa a giant spring that bounces you on, a Doughnut an energy shield that soaks up throws and saves you from one crash, a Hand Heart nitro, Hearts a tailwind carrying the stage's own weather, a Money Gun a rescue helicopter flown by the fan who sent it, and Fireworks or Whale Diving a whale's wave that surfs the jeep far down the road. They are matched by the gift's name, so a fan can choose to help. Carries take their turn, the next one taking the jeep straight on from the last — nobody's gift is cut short, and a run of them is a combo. ### Good against bad: the battle When big gifts from both sides hit the jeep at once, their senders face off: the one throwing you back on the left, the one carrying you on on the right. Each fires a beam at the other, the two beams shove a ball of light back and forth between them, and both sides' meters count up underneath. Everything either side sends joins its side and surges its beam, a gift in the last seconds buys more time, and when the clock runs out the winner's beam breaks through and the winner takes the jeep the difference. Small ones are simply netted. Nothing anybody sends is wasted, and nothing can throw you back past the start line. ### Ten stages, then rougher Sunny Meadow, Autumn Forest, Mud Bog, Misty Lakes, Dune Desert, Snowy Peaks, Ice Glacier, Crystal Cave, Volcano and The Moon, in that order, then the road starts again, rougher. Mud and ice are slippery, sand drags, and each stage has its own weather and light — rain, falling leaves, snow, an aurora, a dark cave lit by your headlights, ash and low gravity. A gate marks each stage and pays a coin bonus. ### The last second When the driver's head hits the ground it is a wreck, but a 6-second revive countdown opens and the room can save the run: help gifts count their coins, and the first revive needs 10, then 30, 90, 270 and 810. If the tank runs dry, a 6-second last chance opens, and one Ice Cream Cone restarts the engine. Help that comes too late is never wasted — it carries to the next run. ### Your face on the driver Upload a photo and the driver wears it, so your room is crashing you — not a cartoon. The jeep's paint colour is a setting too, and so is how rough the road is: easy, normal or hard. ### Priced so a flood cannot wreck you Gifts are priced on a curve where a 30-fold price buys far more than a 2-fold one, the same coins move the jeep about as far whichever side spends them, and a flood of cheap gifts saturates without ever making the road undriveable, at ten viewers or a thousand. Gift power and like power are yours to set. The boards say who crashed you most and who saved you most, and the best distance of the stream stands on the road as a flag. ### What viewers can send | Trigger | Cost | Effect | | :--- | :--- | :--- | | Like | free | A spray of arrows, one after another, that stick in the jeep and knock it back | | Follow | free | A little fuel drops into the tank | | Share | free | A little nitro forward | | Rose | 1–4 coins | A rock that always lands on the jeep and knocks it back | | Finger Heart | 5–19 coins | A bomb on the bonnet that fizzes, then blows the jeep back | | Perfume | 20–98 coins | A boulder rolls down at you and bulldozes the jeep back | | Paper Crane | 99–198 coins | A tornado spins the jeep up and flings it back | | Sunglasses | 199–999 coins | Lightning blasts the jeep back and kills the engine for a moment | | Galaxy | 1,000+ coins | A meteor hurls the jeep far back | | Ice Cream Cone | 1 coins | Fuel on a parachute — one restarts an empty tank | | Rosa | 10 coins | A giant spring bounces the jeep forward | | Doughnut | 30 coins | An energy shield that soaks up throws and saves you from one crash | | Hand Heart | 100 coins | Nitro rockets the jeep forward | | Hearts | 199 coins | A tailwind carrying the stage's own weather sails the jeep forward | | Money Gun | 500 coins | A rescue helicopter, flown by the fan who sent it, that carries the jeep down the road | | Fireworks | 1,088 coins | A whale's wave that surfs the jeep far down the road | | Whale Diving | 2,150 coins | A bigger whale, for further still | --- ## Marathon Rush - **Page**: https://tikgame.io/en/games/marathon-rush - **Tagline**: Your whole room in one race - **Price**: Free Everyone who walks into your LIVE, comments, likes, follows or sends a gift becomes a runner — one of 36 cute characters, with their name over it — racing everybody else for minutes down kilometres of winding road through town, forest, mountains and desert. Likes are speed and every gift is a burst of speed on the sender's own runner, while a broadcast camera follows the leader, the pack and whoever just paid. On your marks, set, the gun, a podium — then the next race on a new course. ### Key stats - **runners on the road at once**: 80 - **cute characters**: 36 - **of road through a dozen landscapes**: 5 km - **gift powers, all on the ground**: 7 ### Everybody runs Anybody who walks into your LIVE, comments, likes, follows or sends a gift gets a runner — one of 36 cute characters, from a bear to a unicorn, with their name over it — and joins straight away: in the square before a race, at the back of the field in the middle of one. ### A like is a sprint Tap and your runner goes faster, feet pounding the road. Every 25 likes light your nitro for a short dash. Stop and you settle back to your own pace — nothing you sent is thrown away: what arrives between races is spent from the next gun. ### A start like the real thing Before every race the runners come into the town square from every side, each one filmed by name, line up on the grid, crouch at "On your marks!", rise at "Set!" — and go at the gun. ### Filmed like TV A director cuts between cameras: behind the leader, alongside the pack, low over the road, from a drone above the landscape — never looking back the wrong way. The last seconds before the tape are always filmed from the finish line. ### Your gift, on camera Every gift is a burst of speed on your own runner, on the ground and told apart at a glance — turbo, sprint, flame shoes, rocket shoes, lightning legs, a comet dash, hyperspeed with a rainbow trail — and the camera goes to you while it lasts. Gifts that land together wait their turn. ### Thanks for the follow A follow is thanked out loud, by name, in a woman's voice made on our own servers — so it reaches OBS and LIVE Studio — and the follower's runner lights its nitro. Leave the name out, or switch it off, in the settings. ### A long road, a map and a podium Kilometres through town, park, village, forest, mountains, river bridges and desert, a route map with every runner as a dot, the top five with their gaps, and a podium with medals at the end. Then the next race, on a new course. ### What viewers can send | Trigger | Cost | Effect | | :--- | :--- | :--- | | Join, comment | free | A runner in the race, with your name over it | | Like | free | Sprint — and every 25 likes light your nitro | | Follow | free | Nitro, and a thank-you by name, out loud | | Rose | 1–4 coins | Turbo dash — a burst of speed | | Finger Heart | 5–19 coins | Sprint — a faster burst with hearts behind you | | Perfume | 20–98 coins | Flame shoes — leave burning footprints | | Hand Hearts | 99–198 coins | Rocket shoes — jets under your feet and a trail of smoke | | Sunglasses | 199–499 coins | Lightning legs — bolts crackling down the road | | Money Gun | 500–999 coins | Comet dash — a blazing tail along the ground | | Galaxy | 1,000+ coins | Hyperspeed — a rainbow trail and afterimages | --- ## Climb or Fall - **Page**: https://tikgame.io/en/games/climb-or-fall - **Tagline**: You climb. Your room decides if you make it - **Price**: Pro — free to build and to test, $9.99 once to go live Every other game here is played by your viewers while you watch. In this one you are the player: you run and jump your way up a mountain, from your phone or your computer, and everything your room sends is aimed at you. Likes blow wind across the cliff, a Rose sends a bird with the sender's face on it, a Galaxy brings a meteor down — and your fans fight back with balloons, shields, heart wings, a rescue helicopter and a rocket. Reach the flag and it counts as a win. ### Key stats - **player, and it is you**: 1 - **gifts that knock you down or lift you up**: 10 - **climates from the meadow to a night summit**: 5 - **physics steps a second, on your own device**: 120 ### You are the player Run, jump and climb a mountain built fresh for every round, with the keyboard or with your thumbs. Your controls run on your own device, so a jump lands the moment you press it — and every screen your stream shows, OBS and LIVE Studio included, mirrors your climb live. ### A like is a gust of wind Every like your room taps blows across the mountain, and a full room makes a gale that drags your jumps sideways. It can make a jump hard; it can never throw you off a ledge you are standing on. ### Gifts knock you down A bird for a Rose, a falling rock for a Finger Heart, a boulder for Perfume, lightning for Sunglasses and a meteor for a Galaxy — each with its sender's face on it, and each warning you before it lands. Dodge the small ones if you can; lightning and a meteor find you wherever you go, and only a fan's shield stands in their way. ### Fans hold you up Rosa ties a balloon to you, a Doughnut wraps you in a shield that catches as many meters as it cost, a Hand Heart gives you heart wings, a Money Gun sends a rescue helicopter flown by the fan who sent it, and Whale Diving straps a rocket to your back. Two camps form on their own, and the bar at the top shows which one is winning. ### Your face on the climber Upload a photo and the climber wears it, so your room is knocking you — not a cartoon — off the mountain. ### Priced as a share of the mountain A Galaxy knocks you down 28% of any mountain, whatever height you set, and the same money lifts you exactly as far as it knocks you down. A flood of cheap gifts slows you without ever making the climb unwinnable, at ten viewers or a thousand. ### The summit is a win Reach the flag and it counts for the stream, with the time it took, and a new mountain goes up a few seconds later. The boards say who knocked you down furthest and who lifted you highest. ### What viewers can send | Trigger | Cost | Effect | | :--- | :--- | :--- | | Like | free | A gust of wind across the mountain — a full room makes a gale | | Follow | free | A pigeon flying at the climber | | Share | free | A spring under the climber's feet — the next jump goes much higher | | Rose | 1–4 coins | A bird with your face on it, aimed at the climber | | Finger Heart | 5–19 coins | A falling rock | | Perfume | 20–198 coins | A boulder | | Sunglasses | 199–999 coins | Lightning that locks on, then strikes | | Galaxy | 1,000+ coins | A meteor — over a quarter of the mountain down | | Rosa | 10 coins | A balloon that lifts the climber up onto a ledge | | Doughnut | 30 coins | A shield that catches as many meters as it cost | | Hand Heart | 100 coins | Heart wings that fly the climber up onto a ledge | | Money Gun | 500 coins | A rescue helicopter, flown by the fan who sent it, that carries the climber up | | Whale Diving | 2,150 coins | A rocket — more than a third of the mountain up | --- ## Tug of War - **Page**: https://tikgame.io/en/games/tug-of-war - **Tagline**: Your chat, pulling against itself - **Price**: Free Comment or like and you're pulling — for whichever side is behind, so the two teams stay even without anyone picking one. A hundred people tapping is what actually moves the knot, not one person mashing harder. Six gift rungs buy six different kinds of leverage, from a grip that hauls on its own to a titan worth a dozen pairs of hands. Lose the pull and your side is walked backward off the edge of the boards. ### Key stats - **pullers**: 200 - **a side**: 100 - **gift rungs**: 8 - **ticks a second**: 15 ### Any message puts you on the losing side Comment, like or gift and you're placed on whichever team is behind, so the two sides stay even without a single viewer being told to pick one. ### A like is a heave Taps are queued and paced to when your next batch actually lands, so tapping non-stop keeps your side hauling instead of jerking once and going still. ### Six rungs, each a different kind of leverage From a grip that hauls on its own for eight seconds, to an anchor that refuses to give ground, a slip that steals the other side's footing, and a titan worth a dozen pairs of hands. ### Losing the pull means going over the edge The rope runs over a real drop. The side that loses is walked backward onto the edge of the boards and off it, live, not summarised after the fact. ### What viewers can send | Trigger | Cost | Effect | | :--- | :--- | :--- | | Comment | free | Join whichever side has fewer pullers, and give the rope one heave | | Like | free | Queue a heave, paced to land when your next batch of taps arrives | | Heave | 1–4 coins | A jolt on the spot, and one pull at full strength | | Iron grip | 5–19 coins | Hauls on its own for eight seconds, no tapping required | | Anchor | 20–49 coins | Your side flatly refuses to give ground for 6.5 seconds | | Slip | 50–99 coins | Takes the other side's footing away for 5 seconds | | Rally | 100–499 coins | Every puller on your side heaves harder for 8 seconds | | Titan | 500+ coins | A kick, then ten seconds of your whole side pulling at least four times as hard | --- ## Flappy Flock - **Page**: https://tikgame.io/en/games/flappy-flock - **Tagline**: Your chat, running out of fuel in public - **Price**: Free Everyone watching gets a bird, and a like is the only input the game needs — the cheapest thing TikTok can send is the only thing it asks for. The bird flies itself and nothing can hit it; what a viewer owns is the fuel, and the tank empties every second whether they tap or not. Run dry and the bird drops out of the sky and sits on the ground until the next like lifts it — nobody is ever knocked out. Birds tire, too: the longer one stays up the heavier it gets, so even somebody tapping without pause comes down eventually and takes off again rested. There are no rounds: the flight runs as long as the stream does, and the board counts how much of it each person kept their bird in the air. ### Key stats - **in the sky**: 30 - **ways to be knocked out**: 0 - **of fuel a tank holds**: 30s - **ticks a second**: 15 ### Getting a bird costs nothing Comment or like and you're flying — no signup, no picking a fighter, just your name over a bird that's already in the sky. A strip along the foot of the screen says what to send and what it buys, so somebody who arrives mid-stream can read the whole game off it without being told. ### A like is fuel, and that's the whole input TikTok delivers likes in lumps seconds apart, so a like cannot be a jump — nothing here asks anybody to react on time. It fills a tank instead, and a bar under every bird says how many seconds of flight is left in it. The bird does the flying; the room does the fuelling. ### Points are seconds in the air, and nobody is knocked out Every second a bird is still up is points on the board, counted from the start of the stream, so the leader is whoever has kept theirs in the air the longest. Run dry and it drops and sits there scoring nothing — that is the whole penalty, and one like puts it straight back up. Nobody stays up for ever, either: a bird gets heavier the longer it flies, so the best run in the room still ends, and the lead is always catchable. ### The sky keeps changing A stream runs for hours and the flight never stops, so the landscape does the changing instead. Every forty-five seconds the flock crosses into somewhere else — a meadow, a cavern of stone teeth, an ice field, a lit skyline at night, black rock with the heat still in it — and the new one scrolls in from the right while the old one is still leaving, so it reads as flying somewhere rather than as the picture being swapped. ### A gift buys fuel, points, or both — and never arrives too late There are no shields and no extra lives to explain. The cheap rungs keep somebody flying, the middle rung puts them up the board, and the top two do both at once — and any of them lifts a bird that has run dry, so a gift is never wasted and never arrives too late. What none of them does is win outright: the biggest is worth six minutes of flight against a stream that runs for hours. ### What viewers can send | Trigger | Cost | Effect | | :--- | :--- | :--- | | Comment | free | Get a bird — or a place in the queue when all thirty are flying — and never be knocked out | | Like | free | Fuel — the only thing keeping a bird up | | Splash of fuel | 1–4 coins | Five seconds of flight | | Fill the tank | 5–19 coins | Twelve seconds of flight | | Points | 20–98 coins | A minute of flight, straight onto the board | | Fuel and points | 99–198 coins | Twenty seconds of flight, and three minutes of it in points | | Full tank and big points | 199+ coins | A full tank, and six minutes of flight in points — and it lifts a bird off the ground, so it is never too late to send | --- ## Team Clash - **Page**: https://tikgame.io/en/games/team-clash - **Tagline**: Your chat, split in two and pushing a line - **Price**: Free Type a side's name in chat and your fighter spawns there and walks to the seam to fight whoever's opposite. Likes charge your team's shared nuke and fire your own fighter's next shot; a hundred and fifty of them and the whole team drops one on enemy territory. Gifts buy five ranged attacks, from a bullet spray up to a nuke that shoves the border itself. Whichever side is stronger at the seam pushes it back, so the score is ground you can see, not a number nobody reads. ### Key stats - **fighters**: 48 - **a side**: 24 - **bullets on screen**: 520 - **ticks a second**: 15 ### Type a side's name, and you're on it "Red", "A" or "1" — whole word or short code — spawns your fighter on that side and walks it to the seam. Name the other side later and you switch, mid-round. ### A like charges the team's nuke, and arms your own shot Every tap counts toward a bar the whole team fills together, and fires your own fighter at exactly the rate you're tapping, not a rate everyone shares. ### Five ranged attacks, from a bullet spray to a border-shoving nuke A bomb lobbed at the thickest cluster, strikes that re-aim across three waves, a zone that lingers — and a nuke that lands mid-territory and pushes the ground with it. ### The seam moves, so the score is something you can see Whichever side is stronger at the seam pushes it back. A team that's merely bigger visibly takes ground, so the losing side can see it before anyone dies. ### What viewers can send | Trigger | Cost | Effect | | :--- | :--- | :--- | | Comment | free | Join a side by naming it — "Red", "A" or "1" — or switch by naming the other one | | Like | free | Charge your team's shared nuke, and fire your own fighter's next shot | | Bullet storm | 1–4 coins | A spray of bullets aimed at wherever the enemy is thickest | | Bomb | 5–19 coins | One shell lobbed into the enemy's densest cluster | | Thunder storm | 20–29 coins | Three waves of up to five strikes each, re-aimed at whoever moved into the gap | | Vortex | 30–499 coins | A zone that keeps damaging whoever stands in it for over four seconds | | Instant nuke | 500+ coins | Lands mid-territory and pushes the ground with it — the whole room was tapping for this | --- ## Women vs Men - **Page**: https://tikgame.io/en/games/women-vs-men - **Tagline**: The oldest argument your room has - **Price**: Pro — free to build and to test, $9.99 once to go live One word in chat puts a viewer on a side and their own face in its crowd, and from then on every like they send pushes the line between the two — heard from their side of the room and seen rising off their face. Each side ranks its own pushers, the whistle names each side's MVP, and three minutes decides it, unless one side is pushed clean off the screen first. ### Key stats - **word to pick a side**: 1 - **a round**: 3 min - **gift rungs**: 5 - **ticks a second**: 15 ### A word picks your side, and nothing else does Type the word and you are in. A like from somebody who has not is worth nothing, because seating a viewer on whichever side needed a body puts them in an army they never asked for. A first word may sit in a sentence or carry one slip — “go women!” and “woman” both count — while changing sides takes the bare word. Capitals and Turkish dotted letters make no difference — TÜRKİYE, Türkiye and türkiye are one word. ### Likes are what move it One like is one push, taken from the other side and given to yours, so the two halves always add up to the same field. A hundred people tapping is what shifts the line, not one person mashing harder. ### A side against its own wall digs in A push is worth its full amount across the middle of the field. Once a side is down to its last quarter it starts to hold, falling to under a fifth of each push at the wall — so finishing somebody off takes real weight, and most rounds are still alive when the clock runs out. ### Everybody pushing is somebody Your face stands in your side's crowd and jumps when your push lands, with the push rising off it as a number. Each side's top five for the round sit at its own edge, the whistle names each side's MVP, and between rounds the live's biggest supporters are shown. Every push is heard from its own side — women's on the left, men's on the right — under a crowd that roars as the pushing builds, and a lead changing hands, a rush and a side against its wall each have a sound of their own. ### Three minutes, then whoever is ahead The clock decides it unless a side is pushed off the screen first, which ends the round there and then. Both are on screen the whole way: the ground each side holds, and the seconds left. ### What viewers can send | Trigger | Cost | Effect | | :--- | :--- | :--- | | Comment the word | free | Joins you to that side, puts your face in its crowd, and gives the line one push, once every three seconds | | Like | free | One push, as fast as you can tap — this is what actually moves the line, and what puts your name on your side's board | | Small push | 1 coins | A Rose: ten pushes at once, and the first thing that visibly jumps the line | | Bigger push | 5 coins | Thirty pushes, and the screen starts to shake with it | | Big push | 20 coins | Eighty pushes — a fifteenth of the whole field from one gift | | Huge push | 100 coins | Two hundred pushes, a sixth of the field, and a shock wave down the line | | Break the line | 1,000 coins | Four hundred pushes: a third of the field at once, and the only rung with a gong behind it | --- ## The Pit - **Page**: https://tikgame.io/en/games/the-pit - **Tagline**: Your chat, in the yard, fighting for it - **Price**: Pro — free to build and to test, $9.99 once to go live A like costs nothing and puts you in the pit as a bare convict; a gift climbs you up a seven-rung ladder priced off the gift's own coins, so a rung really is as much stronger as it is dearer — from bare fists to a club, a bow, a rifle, and a knight in full plate at the top. Two of the seven shoot instead of swinging, and closing the distance on them is how the fighters below them answer back. Likes bank punches rather than throwing them on the spot — a swing is an animation with a real wind-up, so a like adds to what the next blow carries, and it lands on the frame the fist or the arrow actually arrives. Nobody stands still waiting to be tapped for: fighters close, circle, give ground and trade on their own. There are no rounds — the yard opens with the stream and never closes. Going down costs you the costume, not your evening: three seconds later your next like puts you back in as a convict, or a gift brings you back at once and re-arms you on the way. ### Key stats - **rungs**: 7 - **fighters at once**: 8 - **of them shoot**: 2 - **ticks a second**: 15 ### A tap costs nothing, and gets you in One like — or any comment — and you're a Convict in the pit, bare-handed, in the fight already happening. There is nothing to wait for and no round to catch: the yard is always open. Nobody has to spend to play, or even to type; spending decides how well armed you are while you do. ### What a rung is worth comes from what it costs Damage and toughness are derived from the gift's own coin price, not chosen — so the step from Galaxy to Lion, thirty times the money, is a far bigger step than the one from Rosa to Sunglasses at twice. Every neighbouring pair is played out twenty-five rounds deep in our own tests, so the ladder is measured rather than asserted. ### Two rungs shoot, and can be closed down The Archer and the Cosmonaut out-range everyone and fire while giving ground. Get inside their stand-off and their shots land a fifth softer — which is exactly why the melee rungs above them still win. ### No rounds, so a gift is never wasted on a short one The pit never resets. What you paid for lasts as long as you keep your feet — and a pricier fighter keeps them far longer: a bare convict lasts a median twelve seconds in a busy yard, a knight forty. Going down drops you back to a convict and, three seconds later, your next like puts you straight back in. ### A board for the whole stream, not the last minute Knockouts and the longest anyone has stayed standing, counted from the moment you went live. It keeps your score even after you have lost your seat in the pit, so an hour in there is still something to climb. ### A like banks a blow, it doesn't throw one A swing already playing keeps playing — your like adds to what the next one carries, and it lands when the fist or the arrow actually gets there, not the instant you tapped. ### Nobody stands around waiting to be tapped for Fighters close, circle, back off and trade punches, kicks and arrows on their own, so a quiet yard is still a fight. Tapping for yours makes its hits several times harder and roughly twice as frequent. ### Dying is what keeps the ladder honest A knockout takes the costume with it, which is the only thing stopping the yard filling up with knights and every gift after that buying nothing. Left to outlive its owner, a costume put every seat at brute-or-better inside six minutes of our own test stream. With this rule it never gets past half of them. ### What viewers can send | Trigger | Cost | Effect | | :--- | :--- | :--- | | Comment | free | Step into the pit as a bare-handed Convict, as soon as a seat is free | | Like | free | Gets you in as a Convict too, banks a blow with every tap, and picks you back up after a knockout | | Rose | 1–4 coins | Too small to buy a costume, so it does the other thing a gift does: picks you straight up off the floor, with no wait | | Finger Heart | 5–19 coins | Grunt — field uniform and a club | | Perfume | 20–98 coins | Archer — outranges everything below her | | Rosa | 99–198 coins | Cosmonaut — sealed EVA suit and a rifle | | Sunglasses | 199–999 coins | Brute — closes the distance and takes a beating doing it | | Galaxy | 1,000–29,998 coins | Mutant — crystal blades, and hits like them | | Lion | 29,999+ coins | Paladin — full plate, sword and shield, and if you're down, back in the fight | --- ## Blockfall - **Page**: https://tikgame.io/en/games/blockfall - **Tagline**: The whole room against one wall - **Price**: Free No sides and no duel: everybody who likes gets a rocket on the deck and the room shoots the same wall together. It comes down a row at a time and a round is only over when the last block of it is gone, so the finish line is real — and the next round's blocks are tougher, in new colours, against a new sky. Likes are the ammunition and they are paced rather than dumped, so a viewer tapping without pause fires without pause. Gifts buy ten seconds of being a different gun, and each rung answers a different problem the wall is giving you — never just a bigger number. ### Key stats - **columns wide**: 14 - **rockets on the deck**: 60 - **gift powers**: 5 - **ticks a second**: 15 ### One wall, one room, no sides Nobody is fighting anybody. Everyone who likes takes a place on the deck and shoots the same wall, so a quiet viewer and a loud one are on the same side of it. ### A round ends when the wall is cleared Not on a timer. The last blocks of a round are the hardest to find, and until they are gone the next round's tougher ones do not start arriving — so the number on screen is something the room actually finished. ### Your likes are paced, not dumped TikTok delivers likes in lumps seconds apart. Spending a lump the instant it lands gives a burst and then a silent gun, so what you send is spread — tap without stopping and your rocket fires without stopping. ### Nothing you send is ever thrown away A tap is worth what it is worth however busy the wall is. When there is more coming than can be drawn, it arrives as fewer, heavier rounds — never as less damage. ### Every power answers a different problem A block too tough, a column too deep, the wall too wide, the clock running out — each rung is the answer to one of them, so a pricier gift is a different weapon rather than a louder one. ### The wall gets harder, and the sky changes with it Tougher blocks, new kinds mixed in and less time between steps, round on round — against a different backdrop each time, so an hour into a stream it still looks like somewhere new. ### What viewers can send | Trigger | Cost | Effect | | :--- | :--- | :--- | | Like | free | Puts you on the deck with a rocket of your own, and every tap is ammunition | | Rose | 1–4 coins | Fire rounds — heavier shots that burn through a block in far fewer hits | | Finger Heart | 5–19 coins | Piercing lance — goes through the block it hits and on into the ones behind it | | Perfume | 20–99 coins | Chain lightning — arcs sideways from what it hits, across the wall rather than down a column | | Hand Hearts | 100–999 coins | Shockwave — lifts the whole wall off the deck for everybody, holds it there, and takes a bite out of it on the way | | Galaxy | 1,000+ coins | Saw storm — arms every rocket in the room for ten seconds, and the blades it pays for are thrown by the whole line | --- ## Food Chain - **Page**: https://tikgame.io/en/games/food-chain - **Tagline**: Your chat, eating each other - **Price**: Free Everyone who plays gets a fish carrying their own profile picture. A like feeds it and it shrinks every second whether you tap or not, so the tank is a live readout of who is still playing. A gift does something else entirely: it enrages your fish. It goes red, outswims everything calm in the water, stops being afraid of anything and tears lumps out of whatever it catches. Bitten down to nothing, a fish is swallowed and comes straight back as a minnow — nobody is ever out. ### Key stats - **fish at once**: 40 - **gift rungs**: 6 - **ways to be knocked out**: 0 - **ticks a second**: 15 ### The rule is a proverb Big fish eats little fish. Somebody who lands on your stream mid-round understands the whole game in one second, sees that the fish are wearing people's faces, and knows they can be in it. ### Everyone is losing, all the time A fish shrinks every second, faster the bigger it is. So there is no moment where tapping does not matter and no viewer who is only watching — the bar going down is on every face at once. ### A like feeds; a gift hunts Growing is free — likes, and the plankton drifting through the tank. Turning on the fish beside you is what costs money. Every rung enrages, and the rung decides how long, how fast, how deep the bite, and how far above itself it will pick a fight. The top two stop swimming at their targets and start striking at them, in short bursts timed to their own jaws. ### A bite, not a swallow Nothing vanishes the instant something bigger touches it. A mouth takes a piece, most of it goes to the biter and the rest scatters as food for everyone — so a fight has a shape, and about ten bites to wear down a mid-sized fish. The last one is the swallow. ### Nobody is ever out Being eaten costs you your size and your place, never your round. You are a minnow again and back in it, which means a viewer is never told to stop playing — and no gift can ever arrive too late. ### One crown, and it gets heavier Whoever is biggest wears it, with a clock. The crown taxes its holder more the longer they keep it, so every reign ends and the longest one of the stream stays on screen as the thing to beat. ### What viewers can send | Trigger | Cost | Effect | | :--- | :--- | :--- | | Comment | free | You are in the tank, as a fish with your own face on it | | Like | free | Food. Your fish is shrinking every second — this is the whole game | | Rose | 1–4 coins | Instantly bigger, and five seconds of a temper | | Finger Heart | 5–19 coins | Eight seconds fast and angry — you catch what you were chasing | | Perfume | 20–98 coins | Ten seconds biting twice as deep, and picking fights with your own size | | Hand Hearts | 99–198 coins | Food rains across the whole tank for everybody, with your name on it | | Sunglasses | 199–999 coins | Fourteen seconds as a hunter: nothing can touch you, and you take on things bigger than you | | Galaxy | 1,000+ coins | A whale on the spot, the crown, and eighteen seconds as the fastest and angriest thing in the water | --- ## Plinko - **Page**: https://tikgame.io/en/games/plinko - **Tagline**: The middle pays 20. The edges pay 5,000. - **Price**: Free A like drops a chip with your face on it, and it falls twelve rows of pegs to whichever bucket it bounces into. The middle is where a chip most wants to land and it pays 20; the two outside buckets pay 5,000 and almost nothing gets there. Tapping harder does not send more chips — it sends heavier ones, and the number on a chip's face is what your tapping is worth when it lands. A gift does the one thing effort cannot: it decides which part of the board your chips are allowed to fall into. ### Key stats - **buckets**: 13 - **points at the edge**: 5,000 - **chips at once**: 60 - **gift rungs**: 6 ### Everybody already knows how to play A chip falls down a peg board into a bucket. Nobody watching a stream needs that explained, which is the whole reason it works on an overlay where nothing can be read. ### A chip every three seconds, however hard you tap One chip per person per three seconds, so a hard tapper's board is something you can follow rather than a curtain. The taps in between are not thrown away — they ride along as weight, and the chip says on its own face how many it is carrying. ### The bucket says what one like pays Not a multiplier. Each bucket is labelled with the points a single like landing there wins, so nobody has to do arithmetic on a stake they cannot see. A chip carrying fifteen taps pays fifteen times the label. ### The middle is the trap A chip's most likely home is the centre, and the centre pays 20. Everything about the shape of the board pulls towards the cheapest bucket on it, which is exactly what makes the edges worth waiting for. ### A gift buys placement, not a promise Each rung narrows the part of the board a chip is allowed to land in — off centre, then the paying half, then the biggest buckets. Inside that band it still falls on the board's own odds, so the 50x stays rare even for somebody who paid for it. ### The top rung pays the whole room A Galaxy drops six chips in the best band and then doubles every bucket on the board for twelve seconds — for everybody watching, including the people who have never sent anything. ### What viewers can send | Trigger | Cost | Effect | | :--- | :--- | :--- | | Comment | free | A seat, and your profile picture on every chip you drop | | Like | free | A chip. Tap harder and they get heavier rather than more frequent — nothing you send is lost | | Rose | 1–4 coins | One big chip, wide enough to straddle two buckets, that always comes back worth at least itself | | Finger Heart | 5–19 coins | A handful of chips at once, falling on the board's own odds | | Perfume | 20–98 coins | Chips that cannot land in the middle — off centre, where the board starts paying | | Hand Hearts | 99–198 coins | Chips that can only land in the paying half of the board | | Sunglasses | 199–999 coins | Chips that can only land on the four biggest buckets — the edges, or beside them | | Galaxy | 1,000+ coins | Six chips in the paying half, and every bucket on the board pays double for twelve seconds, for the whole room | --- ## Boss Fight - **Page**: https://tikgame.io/en/games/boss-fight - **Tagline**: The whole room against one thing - **Price**: Free Every other game here splits your chat. This one puts all of it on the same side. Everyone who taps is in the ring — no seats, no waiting — a like throws a blow, and one shared health bar says how it is going, the same picture at eight viewers and at six hundred. The boss sweeps the ring and kills whoever it hits; tap again and you are back in. Put it down and a bigger one walks in, for as long as you are live. ### Key stats - **fighters in the ring at once**: 300 - **health bar to read**: 1 - **gift rungs**: 6 - **rigged bodies**: 3D ### Nobody is against anybody There is one thing to hit and everybody hits it. Chat pulls together instead of splitting into sides, and the whole state of the fight is one bar — nothing to explain on a stream where nobody reads anything. ### A place, not a diagram Real bodies under a real camera: the room throwing punches at a monster that looms over the ring, everyone's own picture over their fighter's head, and shadows on a lit floor. The camera fits itself to whatever shape you give the overlay, so a phone and an OBS scene both see the whole fight. ### A like is a blow Every strike in the ring is somebody's like. Tap harder and your blows land heavier rather than more often, so nothing you send is thrown away and the ring stays something you can follow. ### The boss hits back It winds up, then sweeps part of the ring and kills everyone it hits. Tap or send a gift and you are back in — so every sweep costs the room something, and the people who stopped playing simply leave the ring with it. ### It knows how big your room is A boss's health comes from how many people are actually hitting it, not from how many are watching. Arriving to help really helps, and a fight forty people started speeds up rather than stalling when they leave. ### It never ends No rounds and no clock. A boss goes down, a tougher one walks in, and the damage board counts the whole stream — so a gift sent in a quiet minute is never burned by a whistle. ### Every gift is a move A gift is something your own fighter does in the ring, not just a card at the edge: a spinning kick for a Rose, a four-punch combo for a Finger Heart, a battle cry for Perfume, a block and a shield for Hand Hearts, the whole ring cheering for Sunglasses, and a hurricane kick at half again your size for a Galaxy. The fighters in the front rows play them, which in most rooms is everybody. ### Nothing overkills Damage past a boss's last hit point carries into the next one, still credited to whoever paid for it. A Galaxy sent at a boss on its last sliver carries on into the next one instead of landing on a corpse. ### What viewers can send | Trigger | Cost | Effect | | :--- | :--- | :--- | | Comment | free | A fighter in the ring, with your profile picture over it | | Like | free | A blow — and it brings you back in if the boss killed you | | Rose | 1–4 coins | Heavy blow — a spinning kick, worth far more than a tap | | Finger Heart | 5–19 coins | Flurry — a four-punch combo, a burst of blows at once | | Perfume | 20–98 coins | Rage — a battle cry, then your blows hit three times as hard for eight seconds | | Hand Hearts | 99–198 coins | Guarded rage — a shield, twelve seconds of rage, and the sweep cannot kill you | | Sunglasses | 199–999 coins | Rally — the ring cheers, and everybody watching hits twice as hard for ten seconds | | Galaxy | 1,000+ coins | Titan — your fighter grows and throws a hurricane kick, the whole room hits three times as hard and nobody can be killed while it lasts | --- ## Warband - **Page**: https://tikgame.io/en/games/warband - **Tagline**: Your chat, fighting as two armies - **Price**: Free A hundred soldiers, fifty a side. Like and yours runs onto the field with a sword; keep tapping and it swings four times harder than one nobody is playing. A gift arms it instead: an archer, a wizard, and a king at the top, and anything too small to climb a rung sends your soldier into a rage instead. Knocked down, it is back in seconds on the same side with everything it earned. Most kills takes the field, and the three who did the most are named on it. Switch one setting and the room picks its own sides by typing a word — two named armies, and no even-ing up. ### Key stats - **soldiers**: 100 - **a side**: 50 - **kinds of soldier**: 4 - **ticks a second**: 15 ### The sides are picked for you — unless you say otherwise By default nobody negotiates a team: a like puts your soldier on a side and into the line, and the armies fill up as the room arrives. Turn on the choice and the two armies get names, a word in chat joins you to one, and the sides are left as uneven as the room made them. ### Tapping is the whole game A soldier somebody is playing swings four times harder than one nobody is. Stop and it keeps fighting at a quarter of the weight rather than dropping out. ### A gift buys a better soldier, not a cheaper tap Five coins is an archer who outranges the line, twenty a wizard who throws fireballs over it, a thousand a king in the middle of it. A tap is worth what a tap is worth at every rung — what changes is the weapon carrying it. ### Anything that cannot climb a rung enrages One coin, or a gift to somebody already at the top: eight seconds of swinging twice as hard and twice as often. No gift is ever spent on nothing, and one sent while the armies are still gathering is held for the whistle. ### Dying costs you seconds, not progress Knocked down, your soldier is back on the same side with everything it earned. There is nothing to lose by being in the front rank. ### The field remembers who did the work Most kills takes the field, and the three viewers who did the most are named on it when the whistle goes. ### What viewers can send | Trigger | Cost | Effect | | :--- | :--- | :--- | | Like | free | Take a side and fight. Keep tapping and your soldier hits harder | | Comment | free | Take a place in the line — or, with sides on, name the army you are joining | | Rose | 1–4 coins | Rage: eight seconds hitting twice as hard, twice as often | | Finger Heart | 5–19 coins | Archer — shoots over the line from behind it | | Perfume | 20–999 coins | Wizard — fireballs, and tough enough to stand where he throws them | | Galaxy | 1,000+ coins | King — the heaviest sword on the field, and the health to walk it in | | Stop tapping | — | The game keeps your soldier fighting, at a quarter of the weight |